Timeline for Are there rules for torture?
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Nov 15, 2015 at 13:39 | comment | added | Jadasc | @Oxinabox True enough. Xeno's answer below is more correct, since it uses the new Social Maneuvering rules, so I don't know that mine is worth updating at this stage. | |
Nov 15, 2015 at 13:27 | comment | added | Frames Catherine White | I think a suitably creative character can probably use just about any set of stats for torture. "Manipulation+Drive, I strap him to the side of my car, and convince him, I'm about to side-swipe a lamp post.". "Presence+Fire Arms, Let me explain to you exactly what happens to your leg when I pull this trigger..." | |
Jan 6, 2015 at 6:17 | comment | added | Jadasc | There's a reference to it in one of the scenarios in the GMC. | |
Jan 6, 2015 at 5:57 | comment | added | xenoterracide | after doing some research, and stumbling across some things, I wonder where you got your dice pool suggestions from... I do know that Torture was mentioned in the Hurt Locker open development. | |
Jan 3, 2015 at 23:29 | comment | added | Jadasc | You might use Dexterity and Medicine to accomplish a particularly delicate or precise procedure, but when it comes to using physical force, which torture is, to achieve an end, Strength's your go-to. | |
Jan 3, 2015 at 23:26 | comment | added | xenoterracide | surprised it would be strength and not dexterity | |
Jan 3, 2015 at 13:16 | history | answered | Jadasc | CC BY-SA 3.0 |