Timeline for How can I make "Empty" rooms interesting?
Current License: CC BY-SA 3.0
5 events
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May 8, 2017 at 15:54 | comment | added | Sobrique | Let me tell you about the game where our GM brought a very large jade golem out to play, and how the adventure stopped being a temple exploration, and started the logistical 'how much jade can we carry off' challenge ;) | |
Mar 20, 2015 at 20:31 | comment | added | aslum | Honestly, if the PLAYER is carrying a crowbar they can have as much treasure as they want. If the PC goes to those lengths, I see no reason why they couldn't try and invest the effort to snag an extra 100gp so worth of melted copper. If they're inventive let them be. | |
Mar 20, 2015 at 0:09 | comment | added | GMJoe | Careful not to overuse the "non-portable treasure;" I've known players who carry crowbars, sledgehammers and specialised spells specifically because they've encountered a lot of that sort of thing in the past. | |
Mar 18, 2015 at 15:39 | history | edited | SevenSidedDie | CC BY-SA 3.0 |
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Mar 18, 2015 at 14:58 | history | answered | aslum | CC BY-SA 3.0 |