Timeline for How can I make "Empty" rooms interesting?
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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Apr 3, 2015 at 20:29 | comment | added | Pica | I guess within your criterias evene a echo from a far away scream or similar "events" are allready breaking the rule criteria. There remains only one sollution - train your players to love empty rooms. Fill the others to roof with goblins. | |
S Mar 19, 2015 at 12:31 | history | suggested | Tim Lymington | CC BY-SA 3.0 |
tidied up. improved English
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Mar 19, 2015 at 12:18 | review | Suggested edits | |||
S Mar 19, 2015 at 12:31 | |||||
Mar 19, 2015 at 11:06 | comment | added | Linkyu | This would be a great answer for another kind of question; the OP specifically said they wanted to keep the rooms "empty". If you add encounters in there, it's not empty anymore... | |
Mar 19, 2015 at 10:08 | review | First posts | |||
Mar 19, 2015 at 10:21 | |||||
Mar 19, 2015 at 10:07 | history | answered | Pica | CC BY-SA 3.0 |