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    Post Closed as "off-topic" by BESW, Miniman, user17995, Wibbs, Purple Monkey
4 attempted to reduce the subjectivity of the question
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The Backstory:

My girlfriend's birthday is next month, and I would like to run a one-shot Numenera adventure at a local game shop as part of the celebration. We both enjoy role-playing very much, but our schedules keep us from having a regular game. I should note that the other players either have no roleplaying experience, or no experience with Numenera.

I am familiar with the Cypher System, but am a fairly new GM. I've run two Numenera games in the past, both of which became non-starters. Something about them just didn't click. I'm hoping to find a published adventure that is good for this sort of one-shot situation, but isn't outside of my capabilities.

My girlfriend has been present for almost every game I have run, and she believes that the best one was a completely made up system and setting. Her justification was that I tend to get stuck in a rut when I feel like I must honor the original intent of the setting/system creator. It was meant to be an introduction into what a tabletop game was like (without having to spend money on a rulebook, because I was broke at the time). My rules were consistent, but I basically improvised everything. I put this here only to provide context as to what I might be good at.

The Question:

Is there anyone else here who has run oneWhich of the published adventures have you run in a similar situation, and foundwhat about the adventure made it to be particularly enjoyablea good fit? I'm interested in hearing about how long the session was, the average experience level of the players present, and whether or not the group left feeling like they had fun and accomplished their goal.

I only really have three requirements for the adventure:

  • It cannot be "The Beale of Boregal" or "The Hidden Price"
  • It must have a satisfyingnon-cliffhanger ending within a single session of play (max eight hours)
  • It must be a good introduction for those who are totally new to the systemNumenera/roleplaying

I've searched for an answer to this question online, but most suggestions seem to be either too long, or not a good match for a group of newbies.

Any help is very much appreciated

Disclaimer:

This is my first time posting on any of the Stack Exchange websites, so if I have made a mistake with the format please correct me. I will gladly fix it.

The Backstory:

My girlfriend's birthday is next month, and I would like to run a one-shot Numenera adventure at a local game shop as part of the celebration. We both enjoy role-playing very much, but our schedules keep us from having a regular game. I should note that the other players either have no roleplaying experience, or no experience with Numenera.

I am familiar with the Cypher System, but am a fairly new GM. I've run two Numenera games in the past, both of which became non-starters. Something about them just didn't click. I'm hoping to find a published adventure that is good for this sort of one-shot situation, but isn't outside of my capabilities.

My girlfriend has been present for almost every game I have run, and she believes that the best one was a completely made up system and setting. Her justification was that I tend to get stuck in a rut when I feel like I must honor the original intent of the setting/system creator. It was meant to be an introduction into what a tabletop game was like (without having to spend money on a rulebook, because I was broke at the time). My rules were consistent, but I basically improvised everything. I put this here only to provide context as to what I might be good at.

The Question:

Is there anyone else here who has run one of the published adventures in a similar situation, and found it to be particularly enjoyable?

I only really have three requirements for the adventure:

  • It cannot be "The Beale of Boregal" or "The Hidden Price"
  • It must have a satisfying ending within a single session of play (max eight hours)
  • It must be a good introduction for those who are totally new to the system

I've searched for an answer to this question online, but most suggestions seem to be either too long, or not a good match for a group of newbies.

Any help is very much appreciated

Disclaimer:

This is my first time posting on any of the Stack Exchange websites, so if I have made a mistake with the format please correct me. I will gladly fix it.

The Backstory:

My girlfriend's birthday is next month, and I would like to run a one-shot Numenera adventure at a local game shop as part of the celebration. We both enjoy role-playing very much, but our schedules keep us from having a regular game. I should note that the other players either have no roleplaying experience, or no experience with Numenera.

I am familiar with the Cypher System, but am a fairly new GM. I've run two Numenera games in the past, both of which became non-starters. Something about them just didn't click. I'm hoping to find a published adventure that is good for this sort of one-shot situation, but isn't outside of my capabilities.

My girlfriend has been present for almost every game I have run, and she believes that the best one was a completely made up system and setting. Her justification was that I tend to get stuck in a rut when I feel like I must honor the original intent of the setting/system creator. It was meant to be an introduction into what a tabletop game was like (without having to spend money on a rulebook, because I was broke at the time). My rules were consistent, but I basically improvised everything. I put this here only to provide context as to what I might be good at.

The Question:

Which of the published adventures have you run in a similar situation, and what about the adventure made it a good fit? I'm interested in hearing about how long the session was, the average experience level of the players present, and whether or not the group left feeling like they had fun and accomplished their goal.

I only really have three requirements for the adventure:

  • It cannot be "The Beale of Boregal" or "The Hidden Price"
  • It must have a non-cliffhanger ending within a single session of play (max eight hours)
  • It must be a good introduction for those who are totally new to Numenera/roleplaying

I've searched for an answer to this question online, but most suggestions seem to be either too long, or not a good match for a group of newbies.

Any help is very much appreciated

Disclaimer:

This is my first time posting on any of the Stack Exchange websites, so if I have made a mistake with the format please correct me. I will gladly fix it.

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    Notice added Game Recommendation by Brian Ballsun-Stanton
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