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Apr 13, 2017 at 12:45 history edited CommunityBot
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Apr 20, 2015 at 18:09 comment added DCShannon We had this session just the other day. It went pretty well, and I think the results will improve the next group adventure. We didn't have to retcon, as I was lucky enough to be able to end the previous session right after the character snuck off.
Apr 20, 2015 at 18:08 vote accept DCShannon
Apr 1, 2015 at 9:05 comment added Arkhaic @Makyen could you make that into an answer? It's a novel idea and should be preserved beyond the frequent comment deletions.
Apr 1, 2015 at 0:45 comment added DCShannon Good points on the retcon and contrivances. This is probably what we'll do. I'll mark an answer after it happens, or after a while if it doesn't.
Mar 31, 2015 at 23:38 comment added Makyen The solo session can be set in the future instead of the past. That way it can be slotted in to any appropriate rest period at a later game session (player tells DM in-session that this rest is when it is done, and both apply the changes they have keep track of in the character and world that resulted from the one-on-one session. There is no need to retcon, have contrivances like a Good Samaritan healer, or constraints like the character surviving. This allows the entire party to respond to any in-world result (character injury, death; city guard alerted to search for the assassin, etc.).
Mar 31, 2015 at 23:12 comment added Quentin If you do introduce a Good Samaritan or other such contrivance, then you can introduce an alternative cost such as incurring a debt (the not so Good Samaritan) or replacing a trap that might have killed the character with one that enchanted them with a curse (perhaps one that allows the heir to track them down over time).
Mar 31, 2015 at 22:28 history edited SevenSidedDie CC BY-SA 3.0
added 2323 characters in body
Mar 31, 2015 at 21:41 history edited SevenSidedDie CC BY-SA 3.0
added 93 characters in body
Mar 31, 2015 at 21:36 history answered SevenSidedDie CC BY-SA 3.0