Timeline for How can I allow one character to sneak off and assassinate an NPC without boring the other players?
Current License: CC BY-SA 3.0
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Jun 16, 2020 at 10:23 | history | edited | CommunityBot |
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Apr 2, 2015 at 18:32 | comment | added | The Amused Muse | @ Erik: It might, but I skipped from 3.5 straight to 5th, so my answer was the best I could craft it to be system-generic. | |
Apr 2, 2015 at 9:02 | comment | added | Erik | +1 for suggesting the Solo Adventure, letting the other players run the NPCs is great for drama. I think there's a chapter in the DMG2 on running Vignettes that might offer more good advice on how to do it. | |
Apr 1, 2015 at 3:26 | comment | added | The Amused Muse | Fair point... I am basing things off my group, where we have 3 GMs who often bully each other into making sure there will be a game prepped, even if there isn't an easy way to determine what game will happen when. | |
Apr 1, 2015 at 0:43 | comment | added | DCShannon | +1, The solo adventure is a neat idea. I might suggest that and see what everybody thinks. I wouldn't want to just spring it on them when they showed up thinking that they were going to play their own characters unless they knew it was a possibility. | |
Mar 31, 2015 at 22:10 | history | answered | The Amused Muse | CC BY-SA 3.0 |