Timeline for How can I allow one character to sneak off and assassinate an NPC without boring the other players?
Current License: CC BY-SA 3.0
4 events
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Apr 1, 2015 at 3:00 | comment | added | DCShannon | "Don't split up the party" isn't so much an unspoken rule as explicit advice that my playgroup intentionally ignores all the time. The party decides to split up regularly, and it usually goes pretty well for both the players and the characters. The only thing that's unusual about this situation is that the rest of the party is sleeping and he's trying to hide the fact that they even split up at all. | |
Apr 1, 2015 at 2:55 | comment | added | aherocalledFrog | We were playing DnD 4e, and one of the main unspoken rules of that version is "Don't split up the party". There should always be a way to get everyone involved, and even exploration segments can be run concurrently. | |
Apr 1, 2015 at 2:41 | comment | added | DCShannon | This seems reasonable for when you have concurrent encounters, but running off to assassinate someone is going to be mostly exploration with little to no real combat. I'll keep this in mind if the party can somehow interfere with his adventure, which I had not considered. | |
Apr 1, 2015 at 2:38 | history | answered | aherocalledFrog | CC BY-SA 3.0 |