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Apr 19, 2015 at 0:01 history tweeted twitter.com/#!/StackRPG/status/589579443074641920
Apr 14, 2015 at 7:11 vote accept Michael Weber
Apr 10, 2015 at 17:42 answer added Dronz timeline score: 3
Apr 10, 2015 at 12:58 history edited MrLemon CC BY-SA 3.0
collapsed some paragraphs for easier reading
Apr 10, 2015 at 12:20 answer added George Bora timeline score: 2
Apr 10, 2015 at 9:31 comment added Michael Weber Added to main post. Thank you for the link to the chat. I shall check it out when I'm at home. edit: I will keep that in mind, Purple Monkey, ty!
Apr 10, 2015 at 9:29 history edited Michael Weber CC BY-SA 3.0
added 368 characters in body
Apr 10, 2015 at 9:24 vote accept Michael Weber
Apr 10, 2015 at 9:31
Apr 10, 2015 at 9:13 review Close votes
Apr 11, 2015 at 1:13
Apr 10, 2015 at 8:59 answer added Lunin timeline score: 24
Apr 10, 2015 at 8:37 comment added Michael Weber When you consider the mechanics behind it: The player picks up the item. Then they keep running around. Then an encounter happens and the person who picked the item up attacks and I tell him he has to roll two d20. I guess your first question "How do I make this item cursed, without downright telling them" kind of hits the nail. How much/what/how can I communicate to the player. (edit: sorry, Eng not my main language. Hope I made myself clear enough)
Apr 10, 2015 at 8:29 comment added Theik It's a bit hard to tell what exactly your question is. Is it "How do I make this item cursed, without downright telling them 'you picked up a cursed item'?"? Is it "how do I explain this curse in terms of flavour text?"
Apr 10, 2015 at 8:26 review First posts
Apr 10, 2015 at 8:51
Apr 10, 2015 at 8:23 history asked Michael Weber CC BY-SA 3.0