Timeline for How to relay a game mechanic in character
Current License: CC BY-SA 3.0
14 events
when toggle format | what | by | license | comment | |
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Apr 19, 2015 at 0:01 | history | tweeted | twitter.com/#!/StackRPG/status/589579443074641920 | ||
Apr 14, 2015 at 7:11 | vote | accept | Michael Weber | ||
Apr 10, 2015 at 17:42 | answer | added | Dronz | timeline score: 3 | |
Apr 10, 2015 at 12:58 | history | edited | MrLemon | CC BY-SA 3.0 |
collapsed some paragraphs for easier reading
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Apr 10, 2015 at 12:20 | answer | added | George Bora | timeline score: 2 | |
Apr 10, 2015 at 9:31 | comment | added | Michael Weber | Added to main post. Thank you for the link to the chat. I shall check it out when I'm at home. edit: I will keep that in mind, Purple Monkey, ty! | |
Apr 10, 2015 at 9:29 | history | edited | Michael Weber | CC BY-SA 3.0 |
added 368 characters in body
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Apr 10, 2015 at 9:24 | vote | accept | Michael Weber | ||
Apr 10, 2015 at 9:31 | |||||
Apr 10, 2015 at 9:13 | review | Close votes | |||
Apr 11, 2015 at 1:13 | |||||
Apr 10, 2015 at 8:59 | answer | added | Lunin | timeline score: 24 | |
Apr 10, 2015 at 8:37 | comment | added | Michael Weber | When you consider the mechanics behind it: The player picks up the item. Then they keep running around. Then an encounter happens and the person who picked the item up attacks and I tell him he has to roll two d20. I guess your first question "How do I make this item cursed, without downright telling them" kind of hits the nail. How much/what/how can I communicate to the player. (edit: sorry, Eng not my main language. Hope I made myself clear enough) | |
Apr 10, 2015 at 8:29 | comment | added | Theik | It's a bit hard to tell what exactly your question is. Is it "How do I make this item cursed, without downright telling them 'you picked up a cursed item'?"? Is it "how do I explain this curse in terms of flavour text?" | |
Apr 10, 2015 at 8:26 | review | First posts | |||
Apr 10, 2015 at 8:51 | |||||
Apr 10, 2015 at 8:23 | history | asked | Michael Weber | CC BY-SA 3.0 |