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Timeline for Is the Slave 1 not a Firespray?

Current License: CC BY-SA 3.0

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Apr 23, 2015 at 21:01 comment added Brad Knowles In the case of the Slave-1, I think it's close enough to a standard Firespray that your game probably wouldn't be over-balanced if the players did get their hands on it. If those minor differences do end up seriously imbalancing the game, then I think you've got bigger problems. At the end of the day, this is supposed to be a narrative game where the GM and the players collaborate to try to have the Most Fun creating the Most Awesomest Story, and you shouldn't be getting bogged down in minor details like this. But that's just IMO, and YMMV.
Apr 23, 2015 at 7:34 comment added Thomas E. The problem with that is that if players do something that you don't think of (instead of shooting a ship down, they board it) and manage to do all things correct it would end up in railroading or worse if you try to still not let them have it (or if you "cripple" the ship by then in converting it so that it is rule conform). I've seen that in action as a player myself and there is almost nothing I hated more. Thus as a gm I tend to avoid that (which is the reason I only give npcs things that pcs also could have regardless of system played)
Apr 23, 2015 at 6:22 comment added Brad Knowles Don't let the players take it, if you don't want them to have it. As the GM, what they do or do not get is entirely up to you.
Apr 23, 2015 at 5:14 comment added Thomas E. The problem with that approach is. Players tend to try to salvage things and if its better than their playtools they will just take it for themselves. so it would always become a pc ship if they are playing their chars intelligent
Apr 23, 2015 at 4:22 review Late answers
Apr 23, 2015 at 4:30
Apr 23, 2015 at 4:05 history answered Brad Knowles CC BY-SA 3.0