Skip to main content
13 events
when toggle format what by license comment
Apr 25, 2019 at 20:36 history edited V2Blast CC BY-SA 4.0
edited tags
Apr 25, 2019 at 20:16 history edited KorvinStarmast CC BY-SA 4.0
added 6 characters in body
Jul 9, 2017 at 11:53 answer added Mochan timeline score: 2
Apr 13, 2017 at 12:45 history edited CommunityBot
replaced http://rpg.stackexchange.com/ with https://rpg.stackexchange.com/
Jun 4, 2015 at 0:48 answer added Gray Sheep timeline score: 3
Jun 3, 2015 at 4:54 answer added Lino Frank Ciaralli timeline score: 7
Jun 3, 2015 at 1:11 comment added SolidusVerum @ObliviousSage "the solution helps me gauge the strength of the items I'm choosing" therefore the answer I'm looking for should be preemptive and not reactive. Ideally the dmg would have some sort of mechanic for more than a rough power level, buy that doesn't exist. I am hoping that someone might be able to give me some sort of method of analysis to determine if items are going to be equal. Simply ignoring one character is not an acceptable way of making balancing the party. I want to start people off on the same level, not just compensate for one PCs strength by flooding the others.
Jun 3, 2015 at 1:06 answer added GMJoe timeline score: 20
Jun 3, 2015 at 1:04 answer added Miniman timeline score: 7
Jun 3, 2015 at 0:56 comment added Oblivious Sage Can you explain what advice you imagine receiving in an answer beyond, "If someone is too powerful, don't give them good loot for a while"?
Jun 3, 2015 at 0:55 history edited Oblivious Sage CC BY-SA 3.0
edited title
Jun 3, 2015 at 0:29 history edited SolidusVerum CC BY-SA 3.0
Party Level
Jun 3, 2015 at 0:23 history asked SolidusVerum CC BY-SA 3.0