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Edit out the pattern "The X thing? It's called a Y.", which is too often used with scorn to be read on the Internet (where there is no tone of voice to give cues otherwise) as anything else
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SevenSidedDie
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The DM doesn't sound like he's trying to kill you. It sounds like he's demonstrating what happens when rookie players do not-so-smart things.

Why did a weak member go off ahead on their own? Why did nobody try to stop the person? That sounds like the players trying to kill themselves, not the other way around. At no point is it reasonable for a DM to remove a hazard that players have haphazardly wandered into. It's Dungeons and Dragons, not Disneyland.

The bugbear thing? It's called was a learning experience. Character building. Now everyone has a fun story, and got to experience something neat.

You should be thankful you have a DM like this, as opposed to some power-gaming, easy rewarding new guy that caters to crybabying (not saying you are crying), and basically just spoon feeds everyone things as if you're using cheat codes.

You will one day look back on these experiences with fondness. Especially if you switch groups to some DM that doesn't have much experience, and doesn't know what they are doing.

Expect to die everytime you play. Make sure you're doing your damnedest to avoid said deaths. Be on your toes. Think ahead. Be careful. If someone else seems to be doing something dopey, stop them.

The DM doesn't sound like he's trying to kill you. It sounds like he's demonstrating what happens when rookie players do not-so-smart things.

Why did a weak member go off ahead on their own? Why did nobody try to stop the person? That sounds like the players trying to kill themselves, not the other way around. At no point is it reasonable for a DM to remove a hazard that players have haphazardly wandered into. It's Dungeons and Dragons, not Disneyland.

The bugbear thing? It's called a learning experience. Character building. Now everyone has a fun story, and got to experience something neat.

You should be thankful you have a DM like this, as opposed to some power-gaming, easy rewarding new guy that caters to crybabying (not saying you are crying), and basically just spoon feeds everyone things as if you're using cheat codes.

You will one day look back on these experiences with fondness. Especially if you switch groups to some DM that doesn't have much experience, and doesn't know what they are doing.

Expect to die everytime you play. Make sure you're doing your damnedest to avoid said deaths. Be on your toes. Think ahead. Be careful. If someone else seems to be doing something dopey, stop them.

The DM doesn't sound like he's trying to kill you. It sounds like he's demonstrating what happens when rookie players do not-so-smart things.

Why did a weak member go off ahead on their own? Why did nobody try to stop the person? That sounds like the players trying to kill themselves, not the other way around. At no point is it reasonable for a DM to remove a hazard that players have haphazardly wandered into. It's Dungeons and Dragons, not Disneyland.

The bugbear thing was a learning experience. Character building. Now everyone has a fun story, and got to experience something neat.

You should be thankful you have a DM like this, as opposed to some power-gaming, easy rewarding new guy that caters to crybabying (not saying you are crying), and basically just spoon feeds everyone things as if you're using cheat codes.

You will one day look back on these experiences with fondness. Especially if you switch groups to some DM that doesn't have much experience, and doesn't know what they are doing.

Expect to die everytime you play. Make sure you're doing your damnedest to avoid said deaths. Be on your toes. Think ahead. Be careful. If someone else seems to be doing something dopey, stop them.

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Andrew
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The DM doesn't sound like he's trying to kill you. It sounds like he's demonstrating what happens when rookie players do not-so-smart things.

Why did a weak member go off ahead on their own? Why did nobody try to stop the person? That sounds like the players trying to kill themselves, not the other way around. At no point is it reasonable for a DM to remove a hazard that players have haphazardly wandered into. It's Dungeons and Dragons, not Disneyland.

The bugbear thing? It's called a learning experience. Character building. Now everyone has a fun story, and got to experience something neat.

You should be thankful you have a DM like this, as opposed to some power-gaming, easy rewarding new guy that caters to crybabying (not saying you are crying), and basically just spoon feeds everyone things as if you're using cheat codes.

You will one day look back on these experiences with fondness. Especially if you switch groups to some DM that doesn't have much experience, and doesn't know what they are doing.

Expect to die everytime you play. Make sure you're doing your damnedest to avoid said deaths. Be on your toes. Think ahead. Be careful. If someone else seems to be doing something dopey, stop them.