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Jun 7, 2015 at 12:15 comment added user2754 @misterducky Having interesting mechanics that are differentiated from other members of <class> is the entire point of the Archetype system, which was intended to replace multiclassing and advancement prestige classes. That it rarely provides meaningful mechanical changes to the base class I consider a fault in the system as a whole. Any differentiation you can wring from it is, I believe, to be encouraged.
Jun 7, 2015 at 5:52 vote accept misterducky
Jun 7, 2015 at 5:52 comment added misterducky Thanks for the answer. I wasn't looking to do it for an optimized reason, it was mostly for the flavor. I've always liked the Sin Eater archetype (Partially for flavor, partially for mechanics), and I thought it would be interesting to augment it with the harrow power from the Suit Seeker.
Jun 7, 2015 at 5:44 history answered user2754 CC BY-SA 3.0