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Li-aung Yip
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Slavery is commonplace in this setting. Slaves routinely have their tongues cut out, to prevent them organising a resistance movement, or back-chatting their owners.

The party has freed some slaves after decades of enslavement, and would like to permanently restore their ability to speak.

What is the cheapest item, or lowest level spell, that can do this?

  • Healing magic that can restore missing body parts would suffice.
  • A magical effect allowing the user to speak using a 'prosthetic voice' would also suffice.

I don't think the regular Cure X Wounds spells will work, as removing an entire appendage is a bit different to normal hit-point damage.

All 3.5 ed books are available.


This campaign is set in the world of The Elder Scrolls: Morrowind, on Tamriel. The slaves are mostly Argonians (lizard-people) and Khajiit (cat-people). Mechanically, they are Humanoid-type creatures.

The party's motivation for re-growing the slaves' tongues is to symbolise their freedom, by permanently reversing the trauma inflicted when they were enslaved.

The various answers below also give temporary means of communicating with the slaves until the party is powerful enough to effect a permanent cure; these answers are also useful and appreciated.


Amusing anecdote: The actual reason the slaves are tongue-less is because this happened in the first session:

DM (me) : "You have defeated the smugglers. You search the area and find three wooden crates, a boat, two slaves, and 10GP of coins."

Players: "We talk to the slaves!"

[DM has no prepared dialog for the slaves, and has no idea what they would talk about.]

DM: ".... the slaves have had their tongues cut out!"

Players: "That's terrible! We're going to lead a slave revolt and free all the slaves in Morrowind!"

And that's how the entire campaign got sidetracked from "Defeat the evil Dagoth Ur" to "Restore the tongues of every slave in Morrowind".

Slavery is commonplace in this setting. Slaves routinely have their tongues cut out, to prevent them organising a resistance movement, or back-chatting their owners.

The party has freed some slaves after decades of enslavement, and would like to permanently restore their ability to speak.

What is the cheapest item, or lowest level spell, that can do this?

  • Healing magic that can restore missing body parts would suffice.
  • A magical effect allowing the user to speak using a 'prosthetic voice' would also suffice.

I don't think the regular Cure X Wounds spells will work, as removing an entire appendage is a bit different to normal hit-point damage.

All 3.5 ed books are available.


This campaign is set in the world of The Elder Scrolls: Morrowind, on Tamriel. The slaves are mostly Argonians (lizard-people) and Khajiit (cat-people). Mechanically, they are Humanoid-type creatures.

The party's motivation for re-growing the slaves' tongues is to symbolise their freedom, by permanently reversing the trauma inflicted when they were enslaved.

The various answers below also give temporary means of communicating with the slaves until the party is powerful enough to effect a permanent cure; these answers are also useful and appreciated.

Slavery is commonplace in this setting. Slaves routinely have their tongues cut out, to prevent them organising a resistance movement, or back-chatting their owners.

The party has freed some slaves after decades of enslavement, and would like to permanently restore their ability to speak.

What is the cheapest item, or lowest level spell, that can do this?

  • Healing magic that can restore missing body parts would suffice.
  • A magical effect allowing the user to speak using a 'prosthetic voice' would also suffice.

I don't think the regular Cure X Wounds spells will work, as removing an entire appendage is a bit different to normal hit-point damage.

All 3.5 ed books are available.


This campaign is set in the world of The Elder Scrolls: Morrowind, on Tamriel. The slaves are mostly Argonians (lizard-people) and Khajiit (cat-people). Mechanically, they are Humanoid-type creatures.

The party's motivation for re-growing the slaves' tongues is to symbolise their freedom, by permanently reversing the trauma inflicted when they were enslaved.

The various answers below also give temporary means of communicating with the slaves until the party is powerful enough to effect a permanent cure; these answers are also useful and appreciated.


Amusing anecdote: The actual reason the slaves are tongue-less is because this happened in the first session:

DM (me) : "You have defeated the smugglers. You search the area and find three wooden crates, a boat, two slaves, and 10GP of coins."

Players: "We talk to the slaves!"

[DM has no prepared dialog for the slaves, and has no idea what they would talk about.]

DM: ".... the slaves have had their tongues cut out!"

Players: "That's terrible! We're going to lead a slave revolt and free all the slaves in Morrowind!"

And that's how the entire campaign got sidetracked from "Defeat the evil Dagoth Ur" to "Restore the tongues of every slave in Morrowind".

reference links for Argonians, Khajiit, and the setting in general
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SevenSidedDie
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Slavery is commonplace in this setting. Slaves routinely have their tongues cut out, to prevent them organising a resistance movement, or back-chatting their owners.

The party has freed some slaves after decades of enslavement, and would like to permanently restore their ability to speak.

What is the cheapest item, or lowest level spell, that can do this?

  • Healing magic that can restore missing body parts would suffice.
  • A magical effect allowing the user to speak using a 'prosthetic voice' would also suffice.

I don't think the regular Cure X Wounds spells will work, as removing an entire appendage is a bit different to normal hit-point damage.

All 3.5 ed books are available.


This campaign is set in the world of The Elder Scrolls: MorrowindThe Elder Scrolls: Morrowind, on Tamriel. The slaves are mostly ArgoniansArgonians (lizard-people) and KhajiitKhajiit (cat-people). Mechanically, they are Humanoid-type creatures.

The party's motivation for re-growing the slaves' tongues is to symbolise their freedom, by permanently reversing the trauma inflicted when they were enslaved.

The various answers below also give temporary means of communicating with the slaves until the party is powerful enough to effect a permanent cure; these answers are also useful and appreciated.

Slavery is commonplace in this setting. Slaves routinely have their tongues cut out, to prevent them organising a resistance movement, or back-chatting their owners.

The party has freed some slaves after decades of enslavement, and would like to permanently restore their ability to speak.

What is the cheapest item, or lowest level spell, that can do this?

  • Healing magic that can restore missing body parts would suffice.
  • A magical effect allowing the user to speak using a 'prosthetic voice' would also suffice.

I don't think the regular Cure X Wounds spells will work, as removing an entire appendage is a bit different to normal hit-point damage.

All 3.5 ed books are available.


This campaign is set in the world of The Elder Scrolls: Morrowind. The slaves are mostly Argonians (lizard-people) and Khajiit (cat-people). Mechanically, they are Humanoid-type creatures.

The party's motivation for re-growing the slaves' tongues is to symbolise their freedom, by permanently reversing the trauma inflicted when they were enslaved.

The various answers below also give temporary means of communicating with the slaves until the party is powerful enough to effect a permanent cure; these answers are also useful and appreciated.

Slavery is commonplace in this setting. Slaves routinely have their tongues cut out, to prevent them organising a resistance movement, or back-chatting their owners.

The party has freed some slaves after decades of enslavement, and would like to permanently restore their ability to speak.

What is the cheapest item, or lowest level spell, that can do this?

  • Healing magic that can restore missing body parts would suffice.
  • A magical effect allowing the user to speak using a 'prosthetic voice' would also suffice.

I don't think the regular Cure X Wounds spells will work, as removing an entire appendage is a bit different to normal hit-point damage.

All 3.5 ed books are available.


This campaign is set in the world of The Elder Scrolls: Morrowind, on Tamriel. The slaves are mostly Argonians (lizard-people) and Khajiit (cat-people). Mechanically, they are Humanoid-type creatures.

The party's motivation for re-growing the slaves' tongues is to symbolise their freedom, by permanently reversing the trauma inflicted when they were enslaved.

The various answers below also give temporary means of communicating with the slaves until the party is powerful enough to effect a permanent cure; these answers are also useful and appreciated.

don't signal edits in text (we have a full version history feature)
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SevenSidedDie
  • 244.5k
  • 44
  • 788
  • 1k

Slavery is commonplace in this setting. Slaves routinely have their tongues cut out, to prevent them organising a resistance movement, or back-chatting their owners.

The party has freed some slaves after decades of enslavement, and would like to permanently restore their ability to speak.

What is the cheapest item, or lowest level spell, that can do this?

  • Healing magic that can restore missing body parts would suffice.
  • A magical effect allowing the user to speak using a 'prosthetic voice' would also suffice.

I don't think the regular Cure X Wounds spells will work, as removing an entire appendage is a bit different to normal hit-point damage.

All 3.5 ed books are available.


Edit 1:

This campaign is set in the world of The Elder Scrolls: Morrowind. The slaves are mostly Argonians (lizard-people) and Khajiit (cat-people). Mechanically, they are Humanoid-type creatures.

Edit 2:

The party's motivation for re-growing the slaves' tongues is to symbolise their freedom, by permanently reversing the trauma inflicted when they were enslaved.

The various answers below also give temporary means of communicating with the slaves until the party is powerful enough to effect a permanent cure; these answers are also useful and appreciated.

Slavery is commonplace in this setting. Slaves routinely have their tongues cut out, to prevent them organising a resistance movement, or back-chatting their owners.

The party has freed some slaves after decades of enslavement, and would like to permanently restore their ability to speak.

What is the cheapest item, or lowest level spell, that can do this?

  • Healing magic that can restore missing body parts would suffice.
  • A magical effect allowing the user to speak using a 'prosthetic voice' would also suffice.

I don't think the regular Cure X Wounds spells will work, as removing an entire appendage is a bit different to normal hit-point damage.

All 3.5 ed books are available.


Edit 1:

This campaign is set in the world of The Elder Scrolls: Morrowind. The slaves are mostly Argonians (lizard-people) and Khajiit (cat-people). Mechanically, they are Humanoid-type creatures.

Edit 2:

The party's motivation for re-growing the slaves' tongues is to symbolise their freedom, by permanently reversing the trauma inflicted when they were enslaved.

The various answers below also give temporary means of communicating with the slaves until the party is powerful enough to effect a permanent cure; these answers are also useful and appreciated.

Slavery is commonplace in this setting. Slaves routinely have their tongues cut out, to prevent them organising a resistance movement, or back-chatting their owners.

The party has freed some slaves after decades of enslavement, and would like to permanently restore their ability to speak.

What is the cheapest item, or lowest level spell, that can do this?

  • Healing magic that can restore missing body parts would suffice.
  • A magical effect allowing the user to speak using a 'prosthetic voice' would also suffice.

I don't think the regular Cure X Wounds spells will work, as removing an entire appendage is a bit different to normal hit-point damage.

All 3.5 ed books are available.


This campaign is set in the world of The Elder Scrolls: Morrowind. The slaves are mostly Argonians (lizard-people) and Khajiit (cat-people). Mechanically, they are Humanoid-type creatures.

The party's motivation for re-growing the slaves' tongues is to symbolise their freedom, by permanently reversing the trauma inflicted when they were enslaved.

The various answers below also give temporary means of communicating with the slaves until the party is powerful enough to effect a permanent cure; these answers are also useful and appreciated.

added 411 characters in body
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Li-aung Yip
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spelling khajiit correctly
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KRyan
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edited in comment clarifications
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mxyzplk
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Tweeted twitter.com/#!/StackRPG/status/607966834999087104
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Li-aung Yip
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