Timeline for How to run a campaign for intelligent players with idiot PCs?
Current License: CC BY-SA 3.0
21 events
when toggle format | what | by | license | comment | |
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Jun 13, 2015 at 15:31 | answer | added | Pica | timeline score: -3 | |
Jun 12, 2015 at 11:55 | comment | added | AncientSwordRage | Related (but in no way a duplicate): How can I play dumb? | |
Jun 12, 2015 at 7:15 | vote | accept | Benubird | ||
Jun 11, 2015 at 23:12 | answer | added | Tom Bombasadil | timeline score: 5 | |
Jun 11, 2015 at 22:35 | answer | added | Greenstone Walker | timeline score: 1 | |
Jun 11, 2015 at 5:32 | comment | added | Hey I Can Chan | @GMJoe All I'd really like to know is party composition and Intelligence scores; I tried to keep the other stuff parenthetical. But, anyway, the DM's house rules about making untrained Knowledge skill checks might've influenced how the players built their characters, the players assuming the DM's generosity let them get away with not needing skills. That's an issue that could be addressed by an answer. | |
Jun 11, 2015 at 3:42 | comment | added | GMJoe | @HeyICanChan The house rule isn't really relevant to the question. Whether or not they made those checks untrained isn't important; The fact remains that they regularly fail such checks, and that their failing such checks regularly has put the GM in a pickle. | |
Jun 11, 2015 at 1:59 | answer | added | Lino Frank Ciaralli | timeline score: 4 | |
Jun 11, 2015 at 1:45 | answer | added | Darren | timeline score: 2 | |
Jun 10, 2015 at 19:27 | answer | added | Tack | timeline score: 22 | |
Jun 10, 2015 at 14:46 | history | tweeted | twitter.com/#!/StackRPG/status/608646466605846529 | ||
Jun 10, 2015 at 14:34 | answer | added | ShaneMRoth | timeline score: -6 | |
Jun 10, 2015 at 13:35 | comment | added | Hey I Can Chan | Consider editing into the question the party's composition and their Intelligence scores. (I was unaware of your house rules. My math (+1 via the on 1d20 +3 class skill +1 rank = +5 bonus) said that for the result to be −1, the character's Int score had to be an impossible −2.) | |
Jun 10, 2015 at 13:30 | comment | added | Benubird | @HeyICanChan I think we're calculating values differently... -1 = roll of 1, -2 (from ability score of 6), 1-2 = -1 | |
Jun 10, 2015 at 13:28 | comment | added | Benubird | @HeyICanChan I house-rule that know(local) can always be made untrained if you are in or near your home, because you grew up there. The part is paladin, cleric, sorcerer, rogue. | |
Jun 10, 2015 at 13:16 | comment | added | Hey I Can Chan | (Just to be clear, I know that Knowledge skill checks with DCs less than 10 can be made untrained, and DC 10 is the Knowledge (local) check to identify a local ruler, so that's a thing. But were the DC 11, the PC to have 1 rank in Knowledge (local) as a class skill, and the PC's result still −1, that PC must have an Intelligence score of −2. Unlike 3.5, Pathfinder doesn't prohibit nonintelligent PCs, but I'm guessing circumstances might've influenced the PC's roll.) | |
Jun 10, 2015 at 11:46 | comment | added | Hey I Can Chan | With how few skill points such characters should have, I'm surprised three of them were able to make Knowledge (local) skill checks at all! That said, adding what classes these characters are and how far the characters dumped their Intelligence scores would be useful. (A group of Int 4 fighters is a lot different from a group of Int 8 inquisitors!) | |
Jun 10, 2015 at 9:55 | answer | added | Erik | timeline score: 61 | |
Jun 10, 2015 at 9:24 | answer | added | Brian Ballsun-Stanton | timeline score: 8 | |
Jun 10, 2015 at 9:11 | review | First posts | |||
Jun 10, 2015 at 9:24 | |||||
Jun 10, 2015 at 9:10 | history | asked | Benubird | CC BY-SA 3.0 |