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Jul 13, 2015 at 7:21 comment added Peter Cordes @Patta: Maybe you could say they like their GMs stories and set-pieces, and want to be part of them instead of breaking them. Many of the other answers have good suggestions for making the stories more robust.
Jul 9, 2015 at 12:55 comment added Patta I get that, totally, but don't think it will apply to this group, as they want to be "railroaded" (railroading is not the best word as it is an implied negative word, but I hope you get what I mean)
Jul 9, 2015 at 12:31 comment added Nagora I think a lot of those answers boil down to the GM pretending that the player's choices are real. Eventually they're cotton onto the fact that they're not. Will they still be having fun then? I understand what you're saying but I think there is an inherent clash here between roleplay and railroad and papering over the crack will only last so long.
Jul 9, 2015 at 11:48 comment added Patta Well, no, they want to play that game the same way the gm wants to play it, the gm just needs to learn to prep in a different way (see the other answers for that), and it will be fine. This is not an issue of "walk away or suffer and don't have fun".
Jul 9, 2015 at 11:42 comment added Nagora The players do not want to play that game, in fact. Unless you think they want to feel cheated and unsatisfied. Or, alternatively, that they don't want to be able to make choices that their character would reasonably make for fear of upsetting the GM. They in fact want to play a different game where they and the GM are having fun. They're not going to get there from where they are now.
Jul 9, 2015 at 11:38 comment added Patta There is more to this than "you want to play a different game than your gm." The players obivously want to play that game, and there are many other ways to fix this, but most are (as pointed out by most other answers) in the hands of the gm.
Jul 9, 2015 at 11:28 history answered Nagora CC BY-SA 3.0