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Jul 23, 2015 at 17:15 history edited KorvinStarmast CC BY-SA 3.0
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Jul 23, 2015 at 17:04 history edited KorvinStarmast CC BY-SA 3.0
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Jul 23, 2015 at 16:55 history edited KorvinStarmast CC BY-SA 3.0
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Jul 23, 2015 at 16:49 history edited KorvinStarmast CC BY-SA 3.0
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Jul 23, 2015 at 16:08 comment added GMNoob Instead of all those unique mechanics, why not just use x levels of the exhaustion cobdition as being permanent?
Jul 23, 2015 at 14:29 history edited KorvinStarmast CC BY-SA 3.0
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Jul 23, 2015 at 14:07 history edited KorvinStarmast CC BY-SA 3.0
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Jul 23, 2015 at 13:24 history edited KorvinStarmast CC BY-SA 3.0
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Jul 23, 2015 at 13:20 history edited KorvinStarmast CC BY-SA 3.0
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Jul 23, 2015 at 13:16 comment added KorvinStarmast @Andras: Obese isn't just about "big people." Limiting strength is to reflect that "obese" means more fat less muscle per pound of body weight, per NIH (and other health metrics). Obesity is more about body fat % than about pure size. (This informs criticisms of the NIH model). The answer takes an imperfect model applied to an imperfect numeric stat to approximate what the querent is looking for. Per your life example, I have seen the smae, if you are that big but have that much muscle mass, you aren't obese ... you're just big!. High strength scores reflect power ~ muscle mass.
Jul 23, 2015 at 13:07 history edited KorvinStarmast CC BY-SA 3.0
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Jul 23, 2015 at 13:06 comment added András Limiting Strength makes no sense for me, if you carry that much weight around, you get pretty big frame muscles. Most of my rounder friends have enviably calves. Most strongmen have huge potbellies. Dexterity is not different, Sleight of Hand is independent from size in my opinion, but Stealth is not. Skills should be limited/penalized, not attributes.
Jul 23, 2015 at 12:50 history answered KorvinStarmast CC BY-SA 3.0