Skip to main content
added 32 characters in body
Source Link
Hey I Can Chan
  • 192.7k
  • 18
  • 362
  • 876

Reward the PCs with attention

A group of level 2 PCs with a staff of the magi will soon find that everyone wants it. Many of these will be bad guys, but a few of them will be good guys. The GM can reward the PCs for their superior play by having the good guys contact them regarding the staff firstPCs and offer to take the staff off their hands for their own safety (instead of, for example, the bad guys immediately trying to kill themshowing up and takejust stealing the staff).

The GM should avoid trying to compensate the PCs directly for the artifact with money.1 There isn't enough money, and trying to do so puts the GM in the same spot he was in before: the PCs punching way above their weight. Reward them instead with membership in or an alliance with the good guy organization. Have this bring with it appropriate perks suitable to adventurers of their caliber (e.g. free healing, a library, the occasional spellcasting service), and every once in a while have a higher-up in the organization that the PCs haven't met before say, "O, so these are the fellows who brought in the staff of the magi? Well done."

This kind of reward advances plots and gives the PCs what they actually need. Level 2 PCs certainly don't need the kind of negative attention a staff of the magi will inevitably draw were they to hold onto it for very long.


1 There's usually someone only concerned with cash. Most of the time peer pressure persuades that guy to be satisfied with what's offered, especially if the other players realize how far in over their heads they are with the staff. The GM can still throw a little get-by cash at PCs, but compensating the greedy with the trappings of luxury (e.g. a classy room at the best inn, high-quality food and booze, a masterwork haircut) is usually sufficient.

Reward the PCs with attention

A group of level 2 PCs with a staff of the magi will soon find that everyone wants it. Many of these will be bad guys, but a few of them will be good guys. The GM can reward the PCs for their superior play by having the good guys contact them regarding the staff first (instead of, for example, the bad guys immediately trying to kill them and take the staff).

The GM should avoid trying to compensate the PCs directly for the artifact with money.1 There isn't enough money, and trying to do so puts the GM in the same spot he was in before: the PCs punching way above their weight. Reward them instead with membership in or an alliance with the good guy organization. Have this bring with it appropriate perks suitable to adventurers of their caliber (e.g. free healing, a library, the occasional spellcasting service), and every once in a while have a higher-up in the organization that the PCs haven't met before say, "O, so these are the fellows who brought in the staff of the magi? Well done."

This kind of reward advances plots and gives the PCs what they actually need. Level 2 PCs certainly don't need the kind of negative attention a staff of the magi will inevitably draw were they to hold onto it for very long.


1 There's usually someone only concerned with cash. Most of the time peer pressure persuades that guy to be satisfied with what's offered, especially if the other players realize how far in over their heads they are with the staff. The GM can still throw a little get-by cash at PCs, but compensating the greedy with the trappings of luxury (e.g. a classy room at the best inn, high-quality food and booze, a masterwork haircut) is usually sufficient.

Reward the PCs with attention

A group of level 2 PCs with a staff of the magi will soon find that everyone wants it. Many of these will be bad guys, but a few of them will be good guys. The GM can reward the PCs for their superior play by having the good guys contact the PCs and offer to take the staff off their hands for their own safety (instead of, for example, the bad guys showing up and just stealing the staff).

The GM should avoid trying to compensate the PCs directly for the artifact with money.1 There isn't enough money, and trying to do so puts the GM in the same spot he was in before: the PCs punching way above their weight. Reward them instead with membership in or an alliance with the good guy organization. Have this bring with it appropriate perks suitable to adventurers of their caliber (e.g. free healing, a library, the occasional spellcasting service), and every once in a while have a higher-up in the organization that the PCs haven't met before say, "O, so these are the fellows who brought in the staff of the magi? Well done."

This kind of reward advances plots and gives the PCs what they actually need. Level 2 PCs certainly don't need the kind of negative attention a staff of the magi will inevitably draw were they to hold onto it for very long.


1 There's usually someone only concerned with cash. Most of the time peer pressure persuades that guy to be satisfied with what's offered, especially if the other players realize how far in over their heads they are with the staff. The GM can still throw a little get-by cash at PCs, but compensating the greedy with the trappings of luxury (e.g. a classy room at the best inn, high-quality food and booze, a masterwork haircut) is usually sufficient.

Source Link
Hey I Can Chan
  • 192.7k
  • 18
  • 362
  • 876

Reward the PCs with attention

A group of level 2 PCs with a staff of the magi will soon find that everyone wants it. Many of these will be bad guys, but a few of them will be good guys. The GM can reward the PCs for their superior play by having the good guys contact them regarding the staff first (instead of, for example, the bad guys immediately trying to kill them and take the staff).

The GM should avoid trying to compensate the PCs directly for the artifact with money.1 There isn't enough money, and trying to do so puts the GM in the same spot he was in before: the PCs punching way above their weight. Reward them instead with membership in or an alliance with the good guy organization. Have this bring with it appropriate perks suitable to adventurers of their caliber (e.g. free healing, a library, the occasional spellcasting service), and every once in a while have a higher-up in the organization that the PCs haven't met before say, "O, so these are the fellows who brought in the staff of the magi? Well done."

This kind of reward advances plots and gives the PCs what they actually need. Level 2 PCs certainly don't need the kind of negative attention a staff of the magi will inevitably draw were they to hold onto it for very long.


1 There's usually someone only concerned with cash. Most of the time peer pressure persuades that guy to be satisfied with what's offered, especially if the other players realize how far in over their heads they are with the staff. The GM can still throw a little get-by cash at PCs, but compensating the greedy with the trappings of luxury (e.g. a classy room at the best inn, high-quality food and booze, a masterwork haircut) is usually sufficient.