Timeline for Can you use emergency force sphere to stop someone charging you when casting already?
Current License: CC BY-SA 3.0
10 events
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Sep 3, 2015 at 18:53 | comment | added | GnoveltyGnome | @MrLemon At the risk of being told to move this to chat, I do realize that my previous comment is slightly wrong - casting a spell with a casting time of 1 round means you don't get a move or a standard action (you can always take a 5 ft. step unless otherwise prohibited). It eats your entire round. However, it doesn't take two standards; you can act the round after you started casting like normal. | |
Sep 3, 2015 at 13:24 | comment | added | GnoveltyGnome | @MrLemon I'd be inclined to agree with you, except that the section for "Cast a Spell" says that "A spell that takes one round to cast is a full-round action. It comes into effect just before the beginning of your turn in the round after you began casting the spell. You then act normally after the spell is completed." (Emphasis mine). It doesn't take two standard actions to cast a 1-round spell. link | |
Sep 3, 2015 at 11:04 | comment | added | MrLemon | @GnoveltyGnome almost. A 1 round spell also takes a full-round action to cast (or two standard actions for Start/Complete Full-Round Action) | |
Sep 2, 2015 at 14:46 | history | edited | Ruut | CC BY-SA 3.0 |
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Sep 2, 2015 at 14:12 | comment | added | GnoveltyGnome | @MatthieuM., if a spell takes one round to cast, the spellcaster starts it on their turn using their standard action, and the spell "goes off" at the beginning of their next turn (summon monster and enlarge person are good examples of this). A full-round action (like a full attack) takes your entire turn (you can't do anything else except take a 5 ft. step). Functionally, they're the same thing, it's just that the spell requires you to maintain concentration till your next turn, and if you get socked in the face for going "muahaha I'm gonna cast", you have to roll to not lose the spell. | |
Sep 2, 2015 at 12:50 | comment | added | Matthieu M. | My understanding was that a 1 round action meant that you initiate it on your turn this round and it ends when your turn starts next round whereas the ill-named full-round action is actually a full-turn action, that is, you start it at the beginning of your turn this round and it ends at the end of your turn this round. In short, supposing N players, a 1 round action lasts 1 round whereas a full-round action lasts 1/Nth of a round (only your turn). | |
Sep 2, 2015 at 9:56 | comment | added | Ruut | @MrLemon Yep, you are correct. Edited. | |
Sep 2, 2015 at 9:56 | history | edited | Ruut | CC BY-SA 3.0 |
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Sep 2, 2015 at 9:34 | comment | added | MrLemon | Summon Monster is 1 round, which means that while it does (normally) require a full-round action to use, you need to concentrate on the spell until the beginning of your next turn. | |
Sep 2, 2015 at 8:56 | history | answered | Ruut | CC BY-SA 3.0 |