Special Note: Concentration
Nearly all of the these spells use up a wizards concentration. The four exceptions are Color Spray (which only lasts one round), Grease, Sleep, and Blindness/Deafness. Since concentration is near-universal to save or suck I won't be mentioning it again in the comparison unless it's an unusually long case.
Level 1: Charm Person, Color Spray, Grease, Sleep, and Tasha's Hideous Laughter
Grease and Tasha's Hideous laughter both allow a save each turn to escape their effects, and failing that save is going to make it difficult to function in combat. Also they both use up the wizard's concentration. These are prototypical 5e save or suck spells and this type is still common at higher levels.
Charm Person is the odd man out at this level. It is very limited; the creature must be a humanoid and they have advantage if you're already in combat with them. That said if they fail the save you have up to an hour (assuming concentration) to do anything except attack them.