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Iszi
  • 6.3k
  • 2
  • 32
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Not a whole lot, really.

The player characters' caravan was wrecked by a storm.

The storm chased the players for a ways (it seemed to be driven by some intelligence).

There was a dialog encounter with a fire elemental, but my group didn't get much out of it.

The players eventually take shelter in a cave system, which contains a crypt. They defeat a corrupted elemental spirit, meet some non-corrupted spirits, and are charged with spreading the word that arcane energy isn't always evil.SPOILERS FOLLOW

The second chapter ends with them leaving the cave system, and being confronted (captured) by a horde of halflings.

The player characters' caravan was wrecked by a storm.

The storm chased the players for a ways (it seemed to be driven by some intelligence).
There was a dialog encounter with a fire elemental, but my group didn't get much out of it.
The players eventually take shelter in a cave system, which contains a crypt. They defeat a corrupted elemental spirit, meet some non-corrupted spirits, and are charged with spreading the word that arcane energy isn't always evil.
The second chapter ends with them leaving the cave system, and being confronted (captured) by a horde of halflings.

Those are the high points that I remember from being a player. I'm probably missing a hook or two.

Not a whole lot, really.

The player characters' caravan was wrecked by a storm.

The storm chased the players for a ways (it seemed to be driven by some intelligence).

There was a dialog encounter with a fire elemental, but my group didn't get much out of it.

The players eventually take shelter in a cave system, which contains a crypt. They defeat a corrupted elemental spirit, meet some non-corrupted spirits, and are charged with spreading the word that arcane energy isn't always evil.

The second chapter ends with them leaving the cave system, and being confronted (captured) by a horde of halflings.

Those are the high points that I remember from being a player. I'm probably missing a hook or two.

Not a whole lot, really.

SPOILERS FOLLOW

The player characters' caravan was wrecked by a storm.

The storm chased the players for a ways (it seemed to be driven by some intelligence).
There was a dialog encounter with a fire elemental, but my group didn't get much out of it.
The players eventually take shelter in a cave system, which contains a crypt. They defeat a corrupted elemental spirit, meet some non-corrupted spirits, and are charged with spreading the word that arcane energy isn't always evil.
The second chapter ends with them leaving the cave system, and being confronted (captured) by a horde of halflings.

Those are the high points that I remember from being a player. I'm probably missing a hook or two.

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AceCalhoon
  • 45.5k
  • 11
  • 149
  • 203

Not a whole lot, really.

The player characters' caravan was wrecked by a storm.

The storm chased the players for a ways (it seemed to be driven by some intelligence).

There was a dialog encounter with a fire elemental, but my group didn't get much out of it.

The players eventually take shelter in a cave system, which contains a crypt. They defeat a corrupted elemental spirit, meet some non-corrupted spirits, and are charged with spreading the word that arcane energy isn't always evil.

The second chapter ends with them leaving the cave system, and being confronted (captured) by a horde of halflings.

Those are the high points that I remember from being a player. I'm probably missing a hook or two.