Skip to main content
added 11 characters in body
Source Link
SevenSidedDie
  • 244.5k
  • 44
  • 788
  • 1k

It's kind of a theme around here: Talk to him.

You can't make the DM do something, you can only get all on the same page so that your DM is voluntarily running the game in the way you also wish it to be run. Is the prospect of being fictionally beaten black and blue, with the Sword of Damocles constantly hanging over your heads, not fun? Then say so.

Your DM can't read your mind. He might very well be assuming that a pre-determined plot and ending, nearly impossible odds, and a glorious death make for the kind of game you want. Personally, as DM I often struggle to provide enough challenge to my players, only to find out that I was providing too much — what feels like a reasonable challenge from the DM's chair can feel like a meat grinder from the players' seats, if the DM is judging it wrong.

You can't prevent what your DM has told you he's going to do. So step on up and respond in kind: tell him that it's not actually enjoyable to play cornered rats.

Then, together, figure out what kind of game you do want to play. A DM worth his salt can adjust even a dungeon you're already in, if you can get him on board and approaching the game in a way that you all enjoy.

It's kind of a theme around here: Talk to him.

You can't make the DM do something, you can only get all on the same page so that your DM is voluntarily running the game in the way you also wish it to be run. Is the prospect of being fictionally beaten black and blue, with the Sword of Damocles constantly hanging over your heads, not fun? Then say so.

Your DM can't read your mind. He might very well be assuming that a pre-determined plot, nearly impossible odds, and a glorious death make for the kind of game you want. Personally, as DM I often struggle to provide enough challenge to my players, only to find out that I was providing too much — what feels like a reasonable challenge from the DM's chair can feel like a meat grinder from the players' seats, if the DM is judging it wrong.

You can't prevent what your DM has told you he's going to do. So step on up and respond in kind: tell him that it's not actually enjoyable to play cornered rats.

Then, together, figure out what kind of game you do want to play. A DM worth his salt can adjust even a dungeon you're already in, if you can get him on board and approaching the game in a way that you all enjoy.

It's kind of a theme around here: Talk to him.

You can't make the DM do something, you can only get all on the same page so that your DM is voluntarily running the game in the way you also wish it to be run. Is the prospect of being fictionally beaten black and blue, with the Sword of Damocles constantly hanging over your heads, not fun? Then say so.

Your DM can't read your mind. He might very well be assuming that a pre-determined plot and ending, nearly impossible odds, and a glorious death make for the kind of game you want. Personally, as DM I often struggle to provide enough challenge to my players, only to find out that I was providing too much — what feels like a reasonable challenge from the DM's chair can feel like a meat grinder from the players' seats, if the DM is judging it wrong.

You can't prevent what your DM has told you he's going to do. So step on up and respond in kind: tell him that it's not actually enjoyable to play cornered rats.

Then, together, figure out what kind of game you do want to play. A DM worth his salt can adjust even a dungeon you're already in, if you can get him on board and approaching the game in a way that you all enjoy.

added 169 characters in body
Source Link
SevenSidedDie
  • 244.5k
  • 44
  • 788
  • 1k

It's kind of a theme around here: Talk to him.

You can't make the DM do something, you can only get all on the same page so that your DM is voluntarily running the game in the way you also wish it to be run. Is the prospect of being fictionally beaten black and blue, with the Sword of Damocles constantly hanging over your heads, not fun? Then say so.

Your DM can't read your mind. He might very well be assuming that a pre-determined plot, nearly impossible odds, and a glorious death make for the kind of game you want. Personally, as DM I often struggle to provide enough challenge to my players, only to find out that I was providing too much — what feels like a reasonable challenge from the DM's chair can feel like a meat grinder from the players' seats, if the DM is judging it wrong.

You can't prevent what your DM has told you he's going to do. So step on up and respond in kind: tell him that it's not actually enjoyable to play cornered rats.

Then, together, figure out what kind of game you do want to play. A DM worth his salt can adjust even a dungeon you're already in, if you can get him on board and approaching the game in a way that you all enjoy.

It's kind of a theme around here: Talk to him.

You can't make the DM do something, you can only get all on the same page so that your DM is voluntarily running the game in the way you also wish it to be run. Is the prospect of being fictionally beaten black and blue, with the Sword of Damocles constantly hanging over your heads, not fun? Then say so.

Your DM can't read your mind. He might very well be assuming that nearly impossible odds and a glorious death make for the kind of game you want. Personally, as DM I often struggle to provide enough challenge to my players, only to find out that I was providing too much.

You can't prevent what your DM has told you he's going to do. So step on up and respond in kind: tell him that it's not actually enjoyable to play cornered rats.

Then, together, figure out what kind of game you do want to play. A DM worth his salt can adjust even a dungeon you're already in, if you can get him on board and approaching the game in a way that you all enjoy.

It's kind of a theme around here: Talk to him.

You can't make the DM do something, you can only get all on the same page so that your DM is voluntarily running the game in the way you also wish it to be run. Is the prospect of being fictionally beaten black and blue, with the Sword of Damocles constantly hanging over your heads, not fun? Then say so.

Your DM can't read your mind. He might very well be assuming that a pre-determined plot, nearly impossible odds, and a glorious death make for the kind of game you want. Personally, as DM I often struggle to provide enough challenge to my players, only to find out that I was providing too much — what feels like a reasonable challenge from the DM's chair can feel like a meat grinder from the players' seats, if the DM is judging it wrong.

You can't prevent what your DM has told you he's going to do. So step on up and respond in kind: tell him that it's not actually enjoyable to play cornered rats.

Then, together, figure out what kind of game you do want to play. A DM worth his salt can adjust even a dungeon you're already in, if you can get him on board and approaching the game in a way that you all enjoy.

Source Link
SevenSidedDie
  • 244.5k
  • 44
  • 788
  • 1k

It's kind of a theme around here: Talk to him.

You can't make the DM do something, you can only get all on the same page so that your DM is voluntarily running the game in the way you also wish it to be run. Is the prospect of being fictionally beaten black and blue, with the Sword of Damocles constantly hanging over your heads, not fun? Then say so.

Your DM can't read your mind. He might very well be assuming that nearly impossible odds and a glorious death make for the kind of game you want. Personally, as DM I often struggle to provide enough challenge to my players, only to find out that I was providing too much.

You can't prevent what your DM has told you he's going to do. So step on up and respond in kind: tell him that it's not actually enjoyable to play cornered rats.

Then, together, figure out what kind of game you do want to play. A DM worth his salt can adjust even a dungeon you're already in, if you can get him on board and approaching the game in a way that you all enjoy.