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Feb 8, 2016 at 22:24 history edited user17995 CC BY-SA 3.0
Expanded somewhat
Feb 8, 2016 at 7:01 comment added gatherer818 Additionally, that Style feat goes on to one that allows you to crush armor and equipped items while grappling, which is interesting. Gives you a reason to grapple a non-caster, at least; crush their weapon and armor before releasing them. I found all three of the above-mentioned entries by typing "pfsrd choke" into Google. (There was also a Sleeper Hold feat, which did NOT suffocate, merely knock unconscious.)
Feb 8, 2016 at 6:58 comment added gatherer818 @Ruut at risk of getting too chatty, I shall note that when said wizard's contingent greater teleport was successfully dispelled, it took his freedom of movement and mage armor with it. TuggyNE - in Pathfinder, there is a feat in Ultimate Combat that requires Improved Grapple and +6 BAB, a very similar Style feat in Melee Tactics Toolbox that requires Improved Grapple, +5 BAB, and 13+ Wis; and a weapon in Adventurer's Armory that lets you choke a target if you surprise them with your grapple check.
Feb 8, 2016 at 6:56 comment added user17995 @Ruut: This is why we have multiple answers per question, really ;)
Feb 8, 2016 at 6:41 comment added Ruut @TuggyNE I upvoted your answer because it stands in its own right. Mine is just... fine print so-to-speak.
Feb 8, 2016 at 6:41 comment added user17995 @Ruut: So you did, quite nicely.
Feb 8, 2016 at 6:38 comment added Ruut @TuggyNE I addressed it in my answer.
Feb 8, 2016 at 6:34 comment added user17995 @gatherer818: Does it require a feat chain? If so, I wouldn't be too surprised. Saddened, maybe, but not surprised.
Feb 8, 2016 at 6:20 comment added gatherer818 I like (and upvoted) this answer, but felt I should point out that I'm pretty sure there are rules somewhere for strangling someone to death (I'm only certain they exist for Pathfinder, but I'm fairly sure they exist in 3.5 as well), which IS a grappling-involved workaround for killing someone without depleting their hp. I've only ever seen it used once, against a high-level Wizard, to take advantage of his relatively weak Con/Fort to kill him much faster than wearing through 16 levels' worth of hit points, and even then it took tricks to be made effective, but it is there...
Feb 8, 2016 at 5:15 comment added user17995 @user27152: Well, for future reference, there you go. (In general D&D tries to avoid too tightly focusing on e.g. snapping spines, in favor of a more abstracted HP mechanic. If you like I can expand on the game design reasons for that.)
Feb 8, 2016 at 5:13 comment added user27152 Ok thank you I'm relatively new to gming and and at the moment they asked I just went strength check vs fortitude save. It made sense to me that day a large with high stregth barbarian, while grappling cwould easily snap say a wolf's spine
Feb 8, 2016 at 5:07 history answered user17995 CC BY-SA 3.0