Timeline for From how far can a verbal spell component be heard?
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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Mar 27, 2017 at 17:00 | vote | accept | BaseHobo | ||
Feb 9, 2016 at 5:24 | comment | added | Adeptus | There's also modifiers listed for doors & walls in the way (though, the OP said "unobstructed terrain outside", so I guess that's not relevant - unless there are guards inside the building as well) | |
Feb 8, 2016 at 23:59 | comment | added | Firebreak | @YogoZuno I was just saying that it should be easier to hear someone speaking firmly than someone speaking casually, on top of the ease of just noticing it (not needing to hear detail). DC -5, maybe. | |
Feb 8, 2016 at 21:20 | comment | added | YogoZuno | DC0 is for noticing the [b]details[/b] of a conversation - for noticing that a spell being cast, you likely don't care about specifics, just that it's happening. So DC0 is probably still fair. | |
Feb 8, 2016 at 21:11 | history | edited | KorvinStarmast | CC BY-SA 3.0 |
edited in a missing value
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Feb 8, 2016 at 21:08 | comment | added | Firebreak | The details of a conversation are often, in my experience, a bit softer than the voice of someone who wants to be heard by everyone around (or at least someone issuing a command to reality). | |
Feb 8, 2016 at 20:04 | comment | added | BaseHobo | I just looked that up. It's 1/10 Feet. | |
Feb 8, 2016 at 19:59 | history | answered | SPavel | CC BY-SA 3.0 |