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Timeline for Character power

Current License: CC BY-SA 3.0

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Mar 26, 2016 at 13:56 comment added SirTechSpec OK, I've edited my answer to be more specific about the "how to approach" question. Let me know if that's helpful.
Mar 26, 2016 at 13:53 history edited SirTechSpec CC BY-SA 3.0
Refocused on the social problem and offered more specific advice and scripts.
Mar 26, 2016 at 1:08 comment added Vyanie The only reason we won that fight is because color spray and trip literally the only thing those 2 were doing. the fight before that the GM fatigued all of the martial characters, the save roll was high (brawler rolled a natural 20 and still failed.) It just feels that they have taken the thing these characters should be shining with and made them just the same as the ones with more options. Making the mobs immune to weapons would negate the martial characters entirely. I am honestly trying to get an idea on how to approach the gm a different way before half the group just leaves.
Mar 26, 2016 at 1:05 comment added Vyanie I say our high AC character got hit every single time, not a single miss and ended up with 1 str and 3 con. Our brawler with second highest AC never got missed once and had 1 con 2 str... if these things are hitting 26+ AC regularly then the other guys are toast in seconds. Combat is about half and half, it kind of makes the combat characters feel useless when they are built like that and everything is buffed up to be able to counter them easily, then in skills rolls since they don't have much they are gimped.
Mar 26, 2016 at 0:52 history edited SirTechSpec CC BY-SA 3.0
better addressed participation concern
Mar 26, 2016 at 0:46 history answered SirTechSpec CC BY-SA 3.0