Timeline for Reincarnate and level adjustment in story based leveling
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
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Apr 12, 2016 at 18:20 | comment | added | anaximander | @Zachiel It can be, but depending on setting, party makeup, and houserules, it might not be. Even when it is available, dying is often a traumatic experience for a character. In a beer-and-pretzels dungeon crawl that's not important, but in a heavily story-driven game it can have all sorts of effects. | |
Apr 12, 2016 at 18:17 | comment | added | Zachiel | @anaximander except in D&D, where resurrection is cheap. | |
Apr 12, 2016 at 4:28 | vote | accept | Me_Maikey | ||
Apr 12, 2016 at 4:24 | vote | accept | Me_Maikey | ||
Apr 12, 2016 at 4:28 | |||||
Apr 11, 2016 at 15:36 | history | edited | KRyan | CC BY-SA 3.0 |
adding anaximander’s comment
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Apr 11, 2016 at 15:22 | comment | added | SevenSidedDie | @anaximander Something like that would make a good introduction to this answer. | |
Apr 11, 2016 at 15:14 | comment | added | anaximander | (I know the above comment was in jest, but for completeness...) In some games, the punishment for dying is that you died. In games that use story-based levelling, there's often a heavier emphasis on story (obviously), so players can get quite attached to their characters. When that character dies, it's sufficient punishment that the player loses the character they love, cutting off any story they had planned for them, and that the rest of the party has to deal with that. Adding extra penalties in the form of XP loss etc. is just kicking them when they're down. | |
Apr 11, 2016 at 14:11 | history | edited | KRyan | CC BY-SA 3.0 |
organization
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Apr 10, 2016 at 20:02 | comment | added | Hey I Can Chan | No punishment for dying? Are you mad, sir? | |
Apr 10, 2016 at 19:43 | history | answered | KRyan | CC BY-SA 3.0 |