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Apr 12, 2016 at 18:20 comment added anaximander @Zachiel It can be, but depending on setting, party makeup, and houserules, it might not be. Even when it is available, dying is often a traumatic experience for a character. In a beer-and-pretzels dungeon crawl that's not important, but in a heavily story-driven game it can have all sorts of effects.
Apr 12, 2016 at 18:17 comment added Zachiel @anaximander except in D&D, where resurrection is cheap.
Apr 12, 2016 at 4:28 vote accept Me_Maikey
Apr 12, 2016 at 4:24 vote accept Me_Maikey
Apr 12, 2016 at 4:28
Apr 11, 2016 at 15:36 history edited KRyan CC BY-SA 3.0
adding anaximander’s comment
Apr 11, 2016 at 15:22 comment added SevenSidedDie @anaximander Something like that would make a good introduction to this answer.
Apr 11, 2016 at 15:14 comment added anaximander (I know the above comment was in jest, but for completeness...) In some games, the punishment for dying is that you died. In games that use story-based levelling, there's often a heavier emphasis on story (obviously), so players can get quite attached to their characters. When that character dies, it's sufficient punishment that the player loses the character they love, cutting off any story they had planned for them, and that the rest of the party has to deal with that. Adding extra penalties in the form of XP loss etc. is just kicking them when they're down.
Apr 11, 2016 at 14:11 history edited KRyan CC BY-SA 3.0
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Apr 10, 2016 at 20:02 comment added Hey I Can Chan No punishment for dying? Are you mad, sir?
Apr 10, 2016 at 19:43 history answered KRyan CC BY-SA 3.0