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In Forgotten Realms lore, manipulation of magic is done through the Weave. The 5e interpretation of this is shown on pg. 206 in the side bar "The Weave of Magic".

[Mortals] make use of a fabric of magic, a kind of interface between the will of a spellcaster and the stuff of raw magic. The spellcasters of the Forgotten Realms call it the Weave and recognize its essence as the goddess Mystra, but casters have varied ways of naming and visualizing this interface.

 

Whenever a magic effect is created, the threads of the Weave intertwine, twist, and fold to make the effect possible.

Under "Known and Prepared Spells" on pg. 201:

Before a spellcaster can use a spell, he or she must have the spell firmly fixed in mind, or must have access to the spell in a magic item. Members of a few classes, including bards and sorcerers, have a limited list of spells they know that are always fixed in mind. The same thing is true of many magic-using monsters. Other spellcasters, such as clerics and wizards undergo a process of preparing spells.

Spell Slots represent the physical and mental exhaustion created by casting these spells (PHB 201, "Spell Slots"), which is why you can only cast so many spells between rests with the exception of cantrips, described as easier spells that are second nature to a caster.

Wizards differ from other spellcasting classes in that they completely study the Weave in a very scientific way. As you stated in your question, Wizards prepare their spells by fixing a certain number of spells from their spellbook in their mind for use during the day. The number of which is determined by a mix of the Wizard's intelligence and their study in the class (PHB 114). Wizards have a very wide array of spells at their disposal because they are masters of documenting the arcane. Other classes learn spells through a higher being or by practicing the physical aspect. Wizards are the only class in this edition who keep vast physical research notes to allow them to recreate not only spells they have experimented with but spells found on scrolls or other tomes.

In Forgotten Realms lore, manipulation of magic is done through the Weave. The 5e interpretation of this is shown on pg. 206 in the side bar "The Weave of Magic".

[Mortals] make use of a fabric of magic, a kind of interface between the will of a spellcaster and the stuff of raw magic. The spellcasters of the Forgotten Realms call it the Weave and recognize its essence as the goddess Mystra, but casters have varied ways of naming and visualizing this interface.

 

Whenever a magic effect is created, the threads of the Weave intertwine, twist, and fold to make the effect possible.

Under "Known and Prepared Spells" on pg. 201:

Before a spellcaster can use a spell, he or she must have the spell firmly fixed in mind, or must have access to the spell in a magic item. Members of a few classes, including bards and sorcerers, have a limited list of spells they know that are always fixed in mind. The same thing is true of many magic-using monsters. Other spellcasters, such as clerics and wizards undergo a process of preparing spells.

Spell Slots represent the physical and mental exhaustion created by casting these spells (PHB 201, "Spell Slots"), which is why you can only cast so many spells between rests with the exception of cantrips, described as easier spells that are second nature to a caster.

Wizards differ from other spellcasting classes in that they completely study the Weave in a very scientific way. As you stated in your question, Wizards prepare their spells by fixing a certain number of spells from their spellbook in their mind for use during the day. The number of which is determined by a mix of the Wizard's intelligence and their study in the class (PHB 114). Wizards have a very wide array of spells at their disposal because they are masters of documenting the arcane. Other classes learn spells through a higher being or by practicing the physical aspect. Wizards are the only class in this edition who keep vast physical research notes to allow them to recreate not only spells they have experimented with but spells found on scrolls or other tomes.

In Forgotten Realms lore, manipulation of magic is done through the Weave. The 5e interpretation of this is shown on pg. 206 in the side bar "The Weave of Magic".

[Mortals] make use of a fabric of magic, a kind of interface between the will of a spellcaster and the stuff of raw magic. The spellcasters of the Forgotten Realms call it the Weave and recognize its essence as the goddess Mystra, but casters have varied ways of naming and visualizing this interface.

Whenever a magic effect is created, the threads of the Weave intertwine, twist, and fold to make the effect possible.

Under "Known and Prepared Spells" on pg. 201:

Before a spellcaster can use a spell, he or she must have the spell firmly fixed in mind, or must have access to the spell in a magic item. Members of a few classes, including bards and sorcerers, have a limited list of spells they know that are always fixed in mind. The same thing is true of many magic-using monsters. Other spellcasters, such as clerics and wizards undergo a process of preparing spells.

Spell Slots represent the physical and mental exhaustion created by casting these spells (PHB 201, "Spell Slots"), which is why you can only cast so many spells between rests with the exception of cantrips, described as easier spells that are second nature to a caster.

Wizards differ from other spellcasting classes in that they completely study the Weave in a very scientific way. As you stated in your question, Wizards prepare their spells by fixing a certain number of spells from their spellbook in their mind for use during the day. The number of which is determined by a mix of the Wizard's intelligence and their study in the class (PHB 114). Wizards have a very wide array of spells at their disposal because they are masters of documenting the arcane. Other classes learn spells through a higher being or by practicing the physical aspect. Wizards are the only class in this edition who keep vast physical research notes to allow them to recreate not only spells they have experimented with but spells found on scrolls or other tomes.

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In Forgotten Realms lore, manipulation of magic is done through the Weave. The 5e interpretation of this is shown on pg. 206 in the side bar "The Weave of Magic".

[Mortals] make use of a fabric of magic, a kind of interface between the will of a spellcaster and the stuff of raw magic. The spellcasters of the Forgotten Realms call it the Weave and recognize its essence as the goddess Mystra, but casters have varied ways of naming and visualizing this interface.

Whenever a magic effect is created, the threads of the Weave intertwine, twist, and fold to make the effect possible.

Under "Known and Prepared Spells" on pg. 201:

Before a spellcaster can use a spell, he or she must have the spell firmly fixed in mind, or must have access to the spell in a magic item. Members of a few classes, including bards and sorcerers, have a limited list of spells they know that are always fixed in mind. The same thing is true of many magic-using monsters. Other spellcasters, such as clerics and wizards undergo a process of preparing spells.

Spell Slots represent the physical and mental exhaustion created by casting these spells (PHB 201, "Spell Slots"), which is why you can only cast so many spells between rests with the exception of cantrips, described as easier spells that are second nature to a caster.

Wizards differ from other spellcasting classes in that they completely study the Weave in a very scientific way. As you stated in your question, Wizards prepare their spells by fixing a certain number of spells from their spellbook in their mind for use during the day. The number of which is determined by a mix of the Wizard's intelligence and their study in the class (PHB 114). Wizards have a very wide array of spells at their disposal because they are masters of documenting the arcane. Other classes learn spells through a higher being or by practicing the physical aspect. Wizards are the only class in this edition who keep vast physical research notes to allow them to recreate not only spells they have experimented with but spells found on scrolls or other tomes.