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replace code formatting with prose formatting (see http://meta.rpg.stackexchange.com/q/1483)
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SevenSidedDie
  • 244.5k
  • 44
  • 788
  • 1k

Yes, this circumvents defenses on the secondary target.

This is almost exactly the same as CleaveCleave mechanics in previous editions, except that you're using a different attribute for the first attack and second attack. It's nice to add on a little damage when making a weapon attack, but is nowhere near overpowered. It doesn't scale with getting multiple attacks and requires you to have high weapon attack and high spellcasting mod.

Yes, this circumvents defenses on the secondary target.

This is almost exactly the same as Cleave mechanics in previous editions, except that you're using a different attribute for the first attack and second attack. It's nice to add on a little damage when making a weapon attack, but is nowhere near overpowered. It doesn't scale with getting multiple attacks and requires you to have high weapon attack and high spellcasting mod.

Yes, this circumvents defenses on the secondary target.

This is almost exactly the same as Cleave mechanics in previous editions, except that you're using a different attribute for the first attack and second attack. It's nice to add on a little damage when making a weapon attack, but is nowhere near overpowered. It doesn't scale with getting multiple attacks and requires you to have high weapon attack and high spellcasting mod.

added 59 characters in body
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Kyle W
  • 3.7k
  • 3
  • 18
  • 31

Yes, this circumvents defenses on the secondary target.

This is almost exactly the same as CleaveCleave mechanics in previous editions, except that you're using a different attribute for the first attack and second attack. It's nice to add on a little damage when making a weapon attack, but is nowhere near overpowered. It doesn't scale with getting multiple attacks and requires you to have high weapon attack and high spellcasting mod.

This is almost exactly the same as Cleave mechanics in previous editions, except that you're using a different attribute for the first attack and second attack. It's nice to add on a little damage when making a weapon attack, but is nowhere near overpowered. It doesn't scale with getting multiple attacks and requires you to have high weapon attack and high spellcasting mod.

Yes, this circumvents defenses on the secondary target.

This is almost exactly the same as Cleave mechanics in previous editions, except that you're using a different attribute for the first attack and second attack. It's nice to add on a little damage when making a weapon attack, but is nowhere near overpowered. It doesn't scale with getting multiple attacks and requires you to have high weapon attack and high spellcasting mod.

replace code formatting with prose formatting (see http://meta.rpg.stackexchange.com/q/1483)
Source Link
SevenSidedDie
  • 244.5k
  • 44
  • 788
  • 1k

This is almost exactly the same as CleaveCleave mechanics in previous editions, except that you're using a different attribute for the first attack and second attack. It's nice to add on a little damage when making a weapon attack, but is nowhere near overpowered. It doesn't scale with getting multiple attacks and requires you to have high weapon attack and high spellcasting mod.

This is almost exactly the same as Cleave mechanics in previous editions, except that you're using a different attribute for the first attack and second attack. It's nice to add on a little damage when making a weapon attack, but is nowhere near overpowered. It doesn't scale with getting multiple attacks and requires you to have high weapon attack and high spellcasting mod.

This is almost exactly the same as Cleave mechanics in previous editions, except that you're using a different attribute for the first attack and second attack. It's nice to add on a little damage when making a weapon attack, but is nowhere near overpowered. It doesn't scale with getting multiple attacks and requires you to have high weapon attack and high spellcasting mod.

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Kyle W
  • 3.7k
  • 3
  • 18
  • 31
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