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#No#

No

Nondetection

For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can’t be targeted by any divination magic or perceived through magical scrying sensors.

True seeing

This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has truesight, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range o f 120 feet.

RAW about targets

Targets A typical spell requires you to pick one or more targets to be affected by the spell’s magic. A spell's description tells you whether the spell targets creatures, objects, or a point o f origin for an area o f effect (described below). Unless a spell has a perceptible effect, a creature might not know it w as targeted by a spell at all. An effect like crackling lightning is obvious, but a more subtle effect, such as an attempt to read a creature’s thoughts, typically goes unnoticed, unless a spell says otherwise.

The target of trueseeing is the one that receives it's power, so the first part of nondetection isn't working(can’t be targeted). True seeing is indeed a divination spell, but it grants truesight, that is not a magical scrying sensor. Thus the second part of nondetection doesn't work either.

Truesight

A creature with truesight can, out to a specific range, see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceives the original form o f a shapechanger or a creature that is transformed by magic. Furthermore, the creature can see into the Ethereal Plane.

#No#

Nondetection

For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can’t be targeted by any divination magic or perceived through magical scrying sensors.

True seeing

This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has truesight, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range o f 120 feet.

RAW about targets

Targets A typical spell requires you to pick one or more targets to be affected by the spell’s magic. A spell's description tells you whether the spell targets creatures, objects, or a point o f origin for an area o f effect (described below). Unless a spell has a perceptible effect, a creature might not know it w as targeted by a spell at all. An effect like crackling lightning is obvious, but a more subtle effect, such as an attempt to read a creature’s thoughts, typically goes unnoticed, unless a spell says otherwise.

The target of trueseeing is the one that receives it's power, so the first part of nondetection isn't working(can’t be targeted). True seeing is indeed a divination spell, but it grants truesight, that is not a magical scrying sensor. Thus the second part of nondetection doesn't work either.

Truesight

A creature with truesight can, out to a specific range, see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceives the original form o f a shapechanger or a creature that is transformed by magic. Furthermore, the creature can see into the Ethereal Plane.

No

Nondetection

For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can’t be targeted by any divination magic or perceived through magical scrying sensors.

True seeing

This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has truesight, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range o f 120 feet.

RAW about targets

Targets A typical spell requires you to pick one or more targets to be affected by the spell’s magic. A spell's description tells you whether the spell targets creatures, objects, or a point o f origin for an area o f effect (described below). Unless a spell has a perceptible effect, a creature might not know it w as targeted by a spell at all. An effect like crackling lightning is obvious, but a more subtle effect, such as an attempt to read a creature’s thoughts, typically goes unnoticed, unless a spell says otherwise.

The target of trueseeing is the one that receives it's power, so the first part of nondetection isn't working(can’t be targeted). True seeing is indeed a divination spell, but it grants truesight, that is not a magical scrying sensor. Thus the second part of nondetection doesn't work either.

Truesight

A creature with truesight can, out to a specific range, see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceives the original form o f a shapechanger or a creature that is transformed by magic. Furthermore, the creature can see into the Ethereal Plane.

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#No#

Nondetection

For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can’t be targeted by any divination magic or perceived through magical scrying sensors.

True seeing

This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has truesight, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range o f 120 feet.

RAW about targets

Targets A typical spell requires you to pick one or more targets to be affected by the spell’s magic. A spell's description tells you whether the spell targets creatures, objects, or a point o f origin for an area o f effect (described below). Unless a spell has a perceptible effect, a creature might not know it w as targeted by a spell at all. An effect like crackling lightning is obvious, but a more subtle effect, such as an attempt to read a creature’s thoughts, typically goes unnoticed, unless a spell says otherwise.

The target of trueseeing is the one that receives it's power, so the first part of nondetection isn't working(can’t be targeted). True seeing is indeed a divination spell, but it grants truesight, that is not a magical scrying sensor. Thus the second part of nondetection doesn't work either.

Truesight

A creature with truesight can, out to a specific range, see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceives the original form o f a shapechanger or a creature that is transformed by magic. Furthermore, the creature can see into the Ethereal Plane.

#No#

Nondetection

For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can’t be targeted by any divination magic or perceived through magical scrying sensors.

True seeing

This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has truesight, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range o f 120 feet.

The target of trueseeing is the one that receives it's power, so the first part of nondetection isn't working(can’t be targeted). True seeing is indeed a divination spell, but it grants truesight, that is not a magical scrying sensor. Thus the second part of nondetection doesn't work either.

Truesight

A creature with truesight can, out to a specific range, see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceives the original form o f a shapechanger or a creature that is transformed by magic. Furthermore, the creature can see into the Ethereal Plane.

#No#

Nondetection

For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can’t be targeted by any divination magic or perceived through magical scrying sensors.

True seeing

This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has truesight, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range o f 120 feet.

RAW about targets

Targets A typical spell requires you to pick one or more targets to be affected by the spell’s magic. A spell's description tells you whether the spell targets creatures, objects, or a point o f origin for an area o f effect (described below). Unless a spell has a perceptible effect, a creature might not know it w as targeted by a spell at all. An effect like crackling lightning is obvious, but a more subtle effect, such as an attempt to read a creature’s thoughts, typically goes unnoticed, unless a spell says otherwise.

The target of trueseeing is the one that receives it's power, so the first part of nondetection isn't working(can’t be targeted). True seeing is indeed a divination spell, but it grants truesight, that is not a magical scrying sensor. Thus the second part of nondetection doesn't work either.

Truesight

A creature with truesight can, out to a specific range, see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceives the original form o f a shapechanger or a creature that is transformed by magic. Furthermore, the creature can see into the Ethereal Plane.

Post Undeleted by Momonga-sama
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Momonga-sama
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#No#

Nondetection doesn't hide you from divination spells, it simply makes it harder when somebody tries to detect you by a divination spell.

Nondetection

For the duration, you hide a target that you touch from divination magic. The warded creature or object becomes difficult to detect bytarget can be a willing divination spells such as clairaudience/clairvoyance, locatecreature or a place or an object, no larger than 10 and detect spellsfeet in any dimension. Nondetection also prevents locationThe target can’t be targeted by such any divination magic or perceived through magical items as crystal ballsscrying sensors. If a divination is attempted against

True seeing

This spell gives the warded willing creature or item, the caster ofyou touch the divination must succeed onability to see a caster level check (1d20 + caster level) against a DC of 11 +things as they actually are. For the caster level of duration, the spellcaster who cast nondetection. If you castcreature has nondetection on yourself or on an item currently in your possessiontruesight, notices secret doors hidden by magic, and can see into the the DC is 15 + your caster levelEthereal Plane, all out to a range o f 120 feet.

As you can see thereThe target of trueseeing is nothing about counteringthe one that receives it's power, so the first part of nondetection isn't working(can’t be targeted). True-seeing seeing is indeed a divination spell, but it grants truesight, that is not a magical scrying sensor. Thus the second part of nondetection doesn't work either.

Truesight

A creature with truesight can, out to a specific range, see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceives the original form o f a shapechanger or a creature that is transformed by magic. Furthermore, the creature can see into the Ethereal Plane.

#No#

Nondetection doesn't hide you from divination spells, it simply makes it harder when somebody tries to detect you by a divination spell.

Nondetection

The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 15 + your caster level.

As you can see there is nothing about countering True-seeing.

#No#

Nondetection

For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can’t be targeted by any divination magic or perceived through magical scrying sensors.

True seeing

This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has truesight, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range o f 120 feet.

The target of trueseeing is the one that receives it's power, so the first part of nondetection isn't working(can’t be targeted). True seeing is indeed a divination spell, but it grants truesight, that is not a magical scrying sensor. Thus the second part of nondetection doesn't work either.

Truesight

A creature with truesight can, out to a specific range, see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceives the original form o f a shapechanger or a creature that is transformed by magic. Furthermore, the creature can see into the Ethereal Plane.

Post Deleted by Momonga-sama
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