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Jadasc
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Doing this by yourself is pretty much impossible, since you can't make your characterecharacter come up with ideas you don'tdidn't come up with myselfyourself. In In my experiencedexperience, it worked quite okaywell to rely on a little subtle help from the Game Master or hints from your group of players. Unfortunately this Unfortunately, these little "out of game" experiencesmoments might annoy you if youyou'd rather keepmaintain the atmosphere up.

In my case, I played a wizard (ofof sorts. I'mfrom(I'm from Germany, where we gothave our own D&D ripoff named "Das Schwarze Auge" ("theDas Schwarze Auge ["the black eye")eye"]) and he's able to make prophecies, so the. The game master can slip him hints every once in a while, which makes my character able to come up with ideas I wouldn't have thought of all by myself.

Doing this by yourself is pretty much impossible, since you can't make your charactere come up with ideas you don't come up with myself. In my experienced, it worked quite okay to rely on a little subtle help from the Master or hints from your group of players. Unfortunately this little "out of game" experiences might annoy you if you rather keep the atmosphere up.

In my case, I played a wizard (of sorts. I'mfrom Germany where we got our own D&D ripoff named "Das Schwarze Auge" ("the black eye")) and he's able to make prophecies, so the master can slip him hints every once in a while, which makes my character able to come up with ideas I wouldn't have thought of all by myself.

Doing this by yourself is pretty much impossible, since you can't make your character come up with ideas you didn't come up with yourself. In my experience, it worked quite well to rely on a little subtle help from the Game Master or hints from your group of players. Unfortunately, these little "out of game" moments might annoy you if you'd rather maintain the atmosphere.

In my case, I played a wizard of sorts. (I'm from Germany, where we have our own D&D ripoff named Das Schwarze Auge ["the black eye"]) and he's able to make prophecies. The game master can slip him hints every once in a while, which makes my character able to come up with ideas I wouldn't have thought of all by myself.

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Jemus42
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Doing this by yourself is pretty much impossible, since you can't make your charactere come up with ideas you don't come up with myself. In my experienced, it worked quite okay to rely on a little subtle help from the Master or hints from your group of players. Unfortunately this little "out of game" experiences might annoy you if you rather keep the atmosphere up.

In my case, I played a wizard (of sorts. I'mfrom Germany where we got our own D&D ripoff named "Das Schwarze Auge" ("the black eye")) and he's able to make prophecies, so the master can slip him hints every once in a while, which makes my character able to come up with ideas I wouldn't have thought of all by myself.