Timeline for What's a good way to encourage players to use their encounter/daily powers more?
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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Jun 7, 2016 at 14:30 | vote | accept | El High Groundito | ||
Jun 6, 2016 at 15:12 | comment | added | El High Groundito | I prefer to give as little guidance as possible in terms of what the players actually do. I'd rather they l.earn to use them organically - if I remind them I get the feeling they might go the other way and use them incessantly - this would be a shame because they're very creative players who like to find interesting ways to win encounters. | |
Jun 6, 2016 at 14:57 | comment | added | Derek Stucki | What's wrong with saying exactly "Guys, you keep forgetting you have powers, and they recharge quicker than you think"? | |
Jun 6, 2016 at 14:56 | answer | added | keithcurtis | timeline score: 3 | |
Jun 6, 2016 at 13:07 | answer | added | kviiri | timeline score: 10 | |
Jun 6, 2016 at 12:55 | comment | added | wax eagle | @MikeKellogg given the encounter/daily verbiage, I'd guess 4e. | |
Jun 6, 2016 at 12:36 | comment | added | Michaellogg | Which version of D&D? | |
Jun 6, 2016 at 12:33 | history | asked | El High Groundito | CC BY-SA 3.0 |