Timeline for Is there a way to more effectively use the Grappler feat?
Current License: CC BY-SA 4.0
14 events
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Dec 9, 2019 at 21:28 | history | edited | V2Blast | CC BY-SA 4.0 |
fixed header formatting (for accessibility)
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May 20, 2019 at 23:10 | comment | added | Cubic | I'd like to point out that the point about this being an attack is evidently incorrect. It the pinning was an attack the feat would say so. However, it is clearly saying that pinning takes an action to do, not an attack. It just uses the same check as grappling. | |
Jun 20, 2016 at 20:03 | history | edited | Lino Frank Ciaralli | CC BY-SA 3.0 |
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Jun 20, 2016 at 16:47 | comment | added | Lino Frank Ciaralli | I've added an edit to illustrate my point clearer. I think the main problem in communication here is that you've assumed that pinning requires an entire action in and of itself, when it states that it simply requires an additional grapple. | |
Jun 20, 2016 at 16:46 | history | edited | Lino Frank Ciaralli | CC BY-SA 3.0 |
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Jun 20, 2016 at 3:07 | comment | added | Doval | Shield Mastery lets you grapple someone and knock them prone on the same turn. The penalties of being grappled while prone are almost identical to the restrained condition. So Shield Mastery does let you use non-lethal prone to effectively restrain a target, and it does so in one turn instead of two. | |
Jun 16, 2016 at 4:25 | comment | added | Lino Frank Ciaralli | But the question asked specifically about increasing the utility of Grappler. Shield Mastery does not provide utility uses, it provides only combat advantages. Grappler has a utility purpose in that it allows you to restrain a target with non-lethal force, whereas Shield Mastery does not. | |
Jun 15, 2016 at 23:01 | comment | added | Doval |
Sorry if I wasn't clear. You wrote Using the feat for it's utility purpose far surpasses Shield Mastery but that's clearly not true, since Shield Mastery provides similar benefits.
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Jun 12, 2016 at 20:56 | comment | added | Lino Frank Ciaralli | All great points. What does that have to do with my answer? | |
Jun 12, 2016 at 16:11 | comment | added | Doval | Arguably Grappler has more offensive uses but requires the rest of the party to be on-board with your strategy of blasting away at the restrained victim with ranged attacks and DEX save spells. Grappler might also be relevant to melee Rogues that want to gain advantage against a single target for the purposes of Sneak Attack. That can't be done with Shield Master since their other hand has a shield. Tavern Brawler doesn't help much there since Rogue can't Sneak Attack with unarmed strikes or improvised weapons. | |
Jun 12, 2016 at 16:01 | comment | added | Doval | The point of Shield Master is that you can use your Attack action to grapple, then use your bonus action to shove them prone with your shield. Because the grapple reduced their speed to 0, they can't stand back up. Everyone within 5' of the victim has advantage and the victim has disadvantage. This achieves very similar results to the Grappler feat without restraining the grappler too, and it does so in 1 turn instead of 2. The main advantages of the Grappler's restrain is that ranged attackers don't have disadvantage and the vicim has disadvantage on Reflex saves. | |
Jun 11, 2016 at 3:44 | comment | added | SevenSidedDie | Very nice! And as a bonus, clearer in meaning too. | |
Jun 11, 2016 at 3:40 | history | edited | Lino Frank Ciaralli | CC BY-SA 3.0 |
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Jun 11, 2016 at 3:37 | history | answered | Lino Frank Ciaralli | CC BY-SA 3.0 |