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Change your Play-Style

Beyond the obvious choice to boot him or talk to him -- since you've said these are not an option -- you can change your play-style to match his. This is the humble approach and it requires the biting of tongues and more than likely his being cool about it. I want to be clear here, this option is putting this player's wants before your wants. If he wants to play a campaign that's over the top, try running one that is. Maybe your fun is the way the mechanics are balanced and a proper challenge is created, but his fun seems to be more showmanship and having a good time regardless of rules or realism. Neither approach is bad or good, they are just play styles. In my experience, a campaign you don't like that is played in harmony is 10 times more fun than a campaign that is generating conflict among players. I've personally had to reconcile characters I've made to fit the party, which is a similar process emotionally and mentally to changing a campaign. The actual logistics of setting up a new campaign is a lot of work, but can be worth it to create some harmony.

Talk to the Group

Before you get started, you should find out if his style of play is a problem for the other players. Based on what you've said, that doesn't seem to be the case. So make sure your group is okay with changing the way you play. Whether or not it's the same campaign is up to you. If the group doesn't want to change, well then you're back to square one and you should choose another path.

Talk to Him

Yes, yes, you've done this. You need to talk to him again to find out what kind of campaign he wants. Obviously you can't meld your play-style with his if you don't know exactly what it is. Find out what engages him in the campaign and also find out if his behavior is truly a player problem or if he's just succumbing to "My Guy Syndrome""My Guy Syndrome". If it's not actually the player being a brat, then you have a different problem.

Once you've nailed down that this is the way to go, you need only set it in motion. I'll add a small caveat that this path is not an easy one. Your pride will probably suffer, the degree of which will be in his hands. If he's snotty about it, it's going to be really hard. However, it may be that you find something you can bond with; having a good time with friends is fun even if you don't really care for the activity. Try not to associate him with the problem, even though they are connected. The real problem is a difference in play styles, so treat him as you would any other player that isn't the source of the problem.

Change your Play-Style

Beyond the obvious choice to boot him or talk to him -- since you've said these are not an option -- you can change your play-style to match his. This is the humble approach and it requires the biting of tongues and more than likely his being cool about it. I want to be clear here, this option is putting this player's wants before your wants. If he wants to play a campaign that's over the top, try running one that is. Maybe your fun is the way the mechanics are balanced and a proper challenge is created, but his fun seems to be more showmanship and having a good time regardless of rules or realism. Neither approach is bad or good, they are just play styles. In my experience, a campaign you don't like that is played in harmony is 10 times more fun than a campaign that is generating conflict among players. I've personally had to reconcile characters I've made to fit the party, which is a similar process emotionally and mentally to changing a campaign. The actual logistics of setting up a new campaign is a lot of work, but can be worth it to create some harmony.

Talk to the Group

Before you get started, you should find out if his style of play is a problem for the other players. Based on what you've said, that doesn't seem to be the case. So make sure your group is okay with changing the way you play. Whether or not it's the same campaign is up to you. If the group doesn't want to change, well then you're back to square one and you should choose another path.

Talk to Him

Yes, yes, you've done this. You need to talk to him again to find out what kind of campaign he wants. Obviously you can't meld your play-style with his if you don't know exactly what it is. Find out what engages him in the campaign and also find out if his behavior is truly a player problem or if he's just succumbing to "My Guy Syndrome". If it's not actually the player being a brat, then you have a different problem.

Once you've nailed down that this is the way to go, you need only set it in motion. I'll add a small caveat that this path is not an easy one. Your pride will probably suffer, the degree of which will be in his hands. If he's snotty about it, it's going to be really hard. However, it may be that you find something you can bond with; having a good time with friends is fun even if you don't really care for the activity. Try not to associate him with the problem, even though they are connected. The real problem is a difference in play styles, so treat him as you would any other player that isn't the source of the problem.

Change your Play-Style

Beyond the obvious choice to boot him or talk to him -- since you've said these are not an option -- you can change your play-style to match his. This is the humble approach and it requires the biting of tongues and more than likely his being cool about it. I want to be clear here, this option is putting this player's wants before your wants. If he wants to play a campaign that's over the top, try running one that is. Maybe your fun is the way the mechanics are balanced and a proper challenge is created, but his fun seems to be more showmanship and having a good time regardless of rules or realism. Neither approach is bad or good, they are just play styles. In my experience, a campaign you don't like that is played in harmony is 10 times more fun than a campaign that is generating conflict among players. I've personally had to reconcile characters I've made to fit the party, which is a similar process emotionally and mentally to changing a campaign. The actual logistics of setting up a new campaign is a lot of work, but can be worth it to create some harmony.

Talk to the Group

Before you get started, you should find out if his style of play is a problem for the other players. Based on what you've said, that doesn't seem to be the case. So make sure your group is okay with changing the way you play. Whether or not it's the same campaign is up to you. If the group doesn't want to change, well then you're back to square one and you should choose another path.

Talk to Him

Yes, yes, you've done this. You need to talk to him again to find out what kind of campaign he wants. Obviously you can't meld your play-style with his if you don't know exactly what it is. Find out what engages him in the campaign and also find out if his behavior is truly a player problem or if he's just succumbing to "My Guy Syndrome". If it's not actually the player being a brat, then you have a different problem.

Once you've nailed down that this is the way to go, you need only set it in motion. I'll add a small caveat that this path is not an easy one. Your pride will probably suffer, the degree of which will be in his hands. If he's snotty about it, it's going to be really hard. However, it may be that you find something you can bond with; having a good time with friends is fun even if you don't really care for the activity. Try not to associate him with the problem, even though they are connected. The real problem is a difference in play styles, so treat him as you would any other player that isn't the source of the problem.

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Premier Bromanov
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Change your Play-Style

Beyond the obvious choice to boot him or talk to him -- since you've said these are not an option -- you can change your play-style to match his. This is the humble approach and it requires the biting of tongues and more than likely his being cool about it. I want to be clear here, this option is putting this player's wants before your wants. If he wants to play a campaign that's over the top, try running one that is. Maybe your fun is the way the mechanics are balanced and a proper challenge is created, but his fun seems to be more showmanship and having a good time regardless of rules or realism. Neither approach is bad or good, they are just play styles. In my experience, a campaign you don't like that is played in harmony is 10 times more fun than a campaign that is generating conflict among players. I've personally had to reconcile characters I've made to fit the party, which is a similar process emotionally and mentally to changing a campaign. The actual logistics of setting up a new campaign is a lot of work, but can be worth it to create some harmony.

Talk to the Group

Before you get started, you should find out if his style of play is a problem for the other players. Based on what you've said, that doesn't seem to be the case. So make sure your group is okay with changing the way you play. Whether or not it's the same campaign is up to you. If the group doesn't want to change, well then you're back to square one and you should choose another path.

Talk to Him

Yes, yes, you've done this. You need to talk to him again to find out what kind of campaign he wants. Obviously you can't meld your play-style with his if you don't know exactly what it is. Find out what engages him in the campaign and also find out if his behavior is truly a player problem or if he's just succumbing to "My Guy Syndrome". If it's not actually the player being a brat, then you have a different problem.

Once you've nailed down that this is the way to go, you need only set it in motion. I'll add a small caveat that this path is not an easy one. Your pride will probably suffer, the degree of which will be in his hands. If he's snotty about it, it's going to be really hard. However, it may be that you find something you can bond with; having a good time with friends is fun even if you don't really care for the activity. Try not to associate him with the problem, even though they are connected. The real problem is a difference in play styles, so treat him as you would any other player that isn't the source of the problem.