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Jun 22, 2011 at 15:00 comment added corsiKa I don't see that as the point of the question. The question is not a matter of how much randomness, but rather what causes an ability to either have or not have randomness. It's not a matter of scale, it's a matter of existence. And my answer is that realistically, everything should have a random aspect to it, but for purposes of speeding up gameplay, sometimes we just let the randomness be the attack roll and never change the damage.
Jun 22, 2011 at 10:38 comment added o0'. And what does this have to do with the question? Ok, at least some randomness, fine. The point of the question was what should be used to decide how much randomness to put into a damage roll.
Jun 17, 2011 at 11:37 comment added Kristo +1 for using "magical energy intercepted by lingering mana" and "real world" in the same answer. :-)
Jun 17, 2011 at 6:17 history edited corsiKa CC BY-SA 3.0
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Jun 17, 2011 at 4:49 history answered corsiKa CC BY-SA 3.0