Timeline for How to communicate genre tropes for better player buy-in to the genre?
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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Jun 21, 2011 at 16:20 | comment | added | Runeslinger | SevenSidedDie has taken care of that admirably~ | |
Jun 21, 2011 at 11:02 | comment | added | GMNoob | @Runeslinger I suggest editing your question to be a bit more clear. I made some edits myself, but I'm not sure if they will be best. I've also updated my answer to reflect the clarification. | |
Jun 21, 2011 at 9:45 | comment | added | Runeslinger | @GMNoob Much more the former. Buy-in for a completely understood genre is really a Y/N proposition. When some in the group just do not know what the genre contains (and does not contain) things tend to go off into other territory, and that can cause problems with those in the group who do. The question is about how to effectively express what is being attempted to facilitate comprehension, acceptance, and enjoyment. | |
Jun 21, 2011 at 7:49 | comment | added | GMNoob | @Runesinger based on this comment... Are you concerned about a group of players that don't know what a stormtrooper is, or are you concerned about players who want to make a stormtrooper studying to become a jedi? | |
Jun 21, 2011 at 7:20 | comment | added | Runeslinger | @aramis I am responding to the use of words like define, contribute, and build. I don't believe a genre can be totally pigeon-holed into a right way to play, but at the same time, it can have clear-cut boundaries. What I am asking about is an effective way to help players make informed choices about the genre so that it is actually explored, and so that fun is maintained. | |
Jun 21, 2011 at 4:03 | comment | added | aramis | It can and does... but it might not be YOUR interpretation of the genre. | |
Jun 21, 2011 at 0:05 | comment | added | Runeslinger | That is good advice for running a successful game, but if I understand you correctly is actually pretty much the opposite of what I am getting at with the question, however. Running a game in an established genre for the purpose of experiencing that genre, really cannot happen if the players define the genre themselves.... right? | |
Jun 20, 2011 at 22:35 | history | answered | Graham | CC BY-SA 3.0 |