Timeline for How to communicate genre tropes for better player buy-in to the genre?
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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Mar 29, 2012 at 1:56 | vote | accept | Runeslinger | ||
Jun 21, 2011 at 17:10 | history | edited | GMNoob | CC BY-SA 3.0 |
added 168 characters in body; added 75 characters in body
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Jun 21, 2011 at 16:38 | comment | added | gomad | You're going awfully easy on #2 and #3. I would ruin them. Let that paladin plan and advocate anything he wants. But when he deviates from his sworn code? Bam. Loss of Paladin status. Enjoy your levels of commoner. And the archeologist? Once your pushers and procurers know they've got a customer with something to lose, what do you think they'll do? How long before he's pressed to steal precious objects from his own museum to avoid having his tastes and proclivities made known to his genteel superiors? From such things are tales of redemption (and awesome RP!) born. | |
Jun 21, 2011 at 11:20 | history | edited | GMNoob | CC BY-SA 3.0 |
added 709 characters in body
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Jun 21, 2011 at 11:01 | history | edited | GMNoob | CC BY-SA 3.0 |
Edit based on clarifying comments
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Jun 21, 2011 at 5:04 | history | answered | GMNoob | CC BY-SA 3.0 |