Timeline for How can I keep everyone involved in social / "role playing" scenes?
Current License: CC BY-SA 3.0
14 events
when toggle format | what | by | license | comment | |
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Aug 7, 2016 at 10:58 | comment | added | KorvinStarmast | Related question with answers | |
Aug 7, 2016 at 9:17 | answer | added | abza | timeline score: 4 | |
Aug 7, 2016 at 4:09 | history | tweeted | twitter.com/StackRPG/status/762138503048269824 | ||
Aug 6, 2016 at 23:24 | comment | added | nitsua60 | @MarkGreen I should have made this comment well before posting my answer, but here goes: if you've tried other things and run into trouble it might be helpful to include some of that experience in your post. Knowing that something didn't work already will save someone the trouble of posting that as an answer. | |
Aug 6, 2016 at 22:45 | answer | added | nitsua60 | timeline score: 7 | |
Aug 6, 2016 at 19:28 | answer | added | PotatoEngineer | timeline score: 5 | |
Aug 6, 2016 at 18:08 | history | reopened |
nitsua60 Wibbs Joe doppelgreener user17995 |
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Aug 6, 2016 at 15:38 | review | Reopen votes | |||
Aug 6, 2016 at 18:08 | |||||
Aug 6, 2016 at 15:22 | history | edited | nitsua60 |
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Aug 6, 2016 at 13:04 | comment | added | Mark Green | @nitsua60 The system is DnD 5e but I've found other systems with "ways of dealing with it" just trigger the deer in the headlights effect when they are used. | |
Aug 6, 2016 at 1:32 | comment | added | tzxAzrael | How is social interaction handled? Are there a lot of skill rolls involved, leading either to a desired or undesired outcome? Or is it mainly a literally social thing, where players interact with NPC's to "look deeper into the world" ? | |
Aug 6, 2016 at 1:26 | history | closed |
nitsua60 Shalvenay BESW Miniman user17995 |
Needs details or clarity | |
Aug 6, 2016 at 1:11 | review | Close votes | |||
Aug 6, 2016 at 1:26 | |||||
Aug 6, 2016 at 0:44 | history | asked | Mark Green | CC BY-SA 3.0 |