Timeline for How does one create skill-enhancing potions in Dresden Files RPG?
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Jun 20, 2017 at 20:18 | history | edited | András | CC BY-SA 3.0 |
added 1 character in body
|
Aug 10, 2016 at 21:07 | vote | accept | Gunnar Södergren | ||
Aug 9, 2016 at 22:46 | comment | added | RonLugge | At any skill level, really, @GunnarSödergren. A dedicated crafter can frequently craft at twice the skill cap -- the cap for crafting. That is potent. It's restricted by the limited number of uses, but cleverly used that is very potent. | |
Aug 8, 2016 at 21:44 | comment | added | Gunnar Södergren | Of course, yeah. I guess it would have to be quite a hefty shift price (1 or 2 per time increment or per exchange or something), but yeah... even then it could get waaay out of hand at Submerged. | |
Aug 8, 2016 at 21:11 | comment | added | RonLugge | @GunnarSödergren while extra shifts sounds nice, the issue becomes balance -- especially for dedicated crafter types. They can become incredibly powerful. | |
Aug 8, 2016 at 20:35 | comment | added | Gunnar Södergren | Ah, one roll only. No way of putting shifts towards extending duration? Oh well, thank you for a great answer! | |
Aug 8, 2016 at 20:07 | history | answered | RonLugge | CC BY-SA 3.0 |