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Masclins
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Following the example I made your AnydiceAnydice for all possible skills, and a fixed attribute of 8. In case you want to change the attribute just change the 8 in the code for whatever value it should be.

function: successes in S:s {
Aresult: (S >= 8
B:) + (S = 10
result: A+B)
}

loop N over {1..10} {
output [successes in Nd10] named "[N]d"
}

Following the example I made your Anydice for all possible skills, and a fixed attribute of 8. In case you want to change the attribute just change the 8 in the code for whatever value it should be.

function: successes in S:s {
A: S >= 8
B: S = 10
result: A+B
}

loop N over {1..10} {
output [successes in Nd10] named "[N]d"
}

Following the example I made your Anydice for all possible skills, and a fixed attribute of 8. In case you want to change the attribute just change the 8 in the code for whatever value it should be.

function: successes in S:s {
result: (S >= 8) + (S = 10)
}

loop N over {1..10} {
output [successes in Nd10] named "[N]d"
}
Source Link
Masclins
  • 4k
  • 3
  • 22
  • 48

Following the example I made your Anydice for all possible skills, and a fixed attribute of 8. In case you want to change the attribute just change the 8 in the code for whatever value it should be.

function: successes in S:s {
A: S >= 8
B: S = 10
result: A+B
}

loop N over {1..10} {
output [successes in Nd10] named "[N]d"
}