Skip to main content
12 events
when toggle format what by license comment
Sep 1, 2016 at 14:00 comment added ShadowKras My point is that your "average joe" will never have bonuses so high, heroes and exceptional people will. The DMG actually is very cryptic about how to build npcs, and their stats will vary vastly from table to table: bit.ly/2bG9X2J
Sep 1, 2016 at 13:41 comment added nitsua60 Okay, @ShadowKras, I guess I don't understand your point, then. James quotes correctly from the DMG, and I've pointed out why I, for one, think the descriptors are accurate. If you have a problem with the descriptors I suggest you contact Jeremy Crawford or Mike Mearls with your suggestion. (Also, your embedded assumptions about NPC abilities/skills/experience are a setting decision you've made, nothing canonical.)
Sep 1, 2016 at 11:32 comment added ShadowKras Yeah, but bards and rogues are heroes, adventurers, uncommon people. NPC's in general don't have stats that high or multiple proficiency bonuses.
Sep 1, 2016 at 4:16 comment added nitsua60 @ShadowKras by level 5 (not very far) it's pretty common for a Bard or Rogue to have a +10 in their favorite skill. An ability at 18 (15 starting array, +1 racial, +2 from L4 ASI) gives +4; proficiency at L5 is +3, doubled by Expertise is +6 for a total of +10. At 9th level you could be talking +13. Any any character only needs a 1-level dip in Rogue to be in the same situation, just one level later.
Aug 31, 2016 at 20:45 comment added ShadowKras 30 is actually impossible to most people. 25 is near impossible to most people (they require a +3 bonus in the necessary ability score).
Aug 31, 2016 at 16:01 comment added nitsua60 @indigochild DC's not a number that you need to roll, it's one you need to meet-or-exceed. But I absolutely agree that making a DC 13.5 rather than 14 adds no actionable information to the game; that's why I say "it doesn't gain you anything."
Aug 31, 2016 at 15:48 comment added indigochild @nitsua60 - You could set a DC to be any real number you wanted, but only whole DCs make sense. If a DC is a number you need to roll, and your die can only roll whole numbers, the DC must also be a whole number. It's not that you couldn't create a DC of 13.5, it's that it wouldn't mean anything because you couldn't roll a 13.5.
Aug 31, 2016 at 15:04 comment added nitsua60 @indigochild Actually, no reason it has to be a whole number. It has to be a real number for the question "roll + mods >= DC?" to make any sense, but there's nothing that a DC of 14.3 or 5\pi breaks. (It doesn't gain you anything, but it works....)
Aug 31, 2016 at 14:07 comment added KorvinStarmast Edited for format. Please review the edit to make sure your intended meaning was preserved.
Aug 31, 2016 at 14:06 history edited KorvinStarmast CC BY-SA 3.0
Added an example, and format
Aug 31, 2016 at 13:27 comment added indigochild This is probably the correct answer to the literal question they are asking (can a DC be any number? No - it has to be a whole number). However, this answer would be improved by breaking it into smaller sections to improve readability.
Aug 31, 2016 at 13:14 history answered James CC BY-SA 3.0