Timeline for How do you represent sloping topography on a battle mat?
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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Sep 6, 2016 at 10:54 | comment | added | Ladifas | I meant "most DMs' 5e games", although I now realise that I was unclear. | |
Sep 6, 2016 at 0:58 | comment | added | Joel Harmon | OP does explicitly say "you can't see him over the edge of this hill", which impacts spellcasting's line of sight rules directly, as well as cover rules. As such, hilly terrain can have mechanical effects and thus should be shown on the map. | |
Sep 5, 2016 at 22:51 | comment | added | Dale M | @Ladifas do you really mean "most games" or "most role playing games - representation of uphill and downhill is ubiquitous in most tactical war games. D&D 3 had a mechanical advantage for being on higher ground but the OP is about 5e and it doesn't have this. Unless the OP has a house rule they haven't told us about. | |
Sep 5, 2016 at 22:04 | comment | added | Ladifas | Uphill and downhill don't have mechanical effects in most games, but they would have been hugely significant in reality. When fighting over a slightly hilly plain, troops could be completely hidden by the contours of the land if they lay down, giving them the element of surprise. | |
Sep 5, 2016 at 21:20 | comment | added | JAMalcolmson | "In a tactically relevant way" | |
Sep 5, 2016 at 20:33 | history | answered | Dale M | CC BY-SA 3.0 |