Timeline for How do I help a new player feel safe taking risky actions in-game?
Current License: CC BY-SA 3.0
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Sep 22, 2016 at 13:35 | comment | added | D.Spetz | I really like all of the odd points, especially 1 and 5. Let the player know that Barbarians are typically built to wade into the fight and come out the other side, and then if they say they want to play a cautious Barb anyway let them. Breaking archetypal molds like that can actually make for a more interesting and memorable character, instead of another incarnation of Punchy McFightsstuff | |
Sep 21, 2016 at 20:01 | vote | accept | sparrowhawk | ||
Sep 21, 2016 at 19:54 | history | edited | Trisped | CC BY-SA 3.0 |
Clarified #2
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Sep 21, 2016 at 19:42 | history | answered | Trisped | CC BY-SA 3.0 |