Timeline for How to deal with players rejecting the question premise
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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Oct 13, 2016 at 10:44 | comment | added | Elgagard | Thank you Korvin, this edit makes my answer much more understandable. It was written after an extended time without sleep, and re-reading it looks like one big run on sentence. | |
Oct 12, 2016 at 14:44 | comment | added | J. A. Streich | Yeah, I think the answer was better in its original form... Or in some form between the two. | |
Oct 12, 2016 at 14:32 | comment | added | Longspeak | Agreed. While this answer has excellent general advice, perhaps some clarification for how best to apply this to the specific needs of Dread would help. | |
Oct 12, 2016 at 14:17 | comment | added | SevenSidedDie | Keep in mind this is a one-shot horror game's rules, not a campaign with a GM's forced question. All the PCs but one will die. | |
Oct 12, 2016 at 13:18 | comment | added | KorvinStarmast | Welcome to RPG.SE. I have edited your answer for format and flow. Please review the answer to ensure that I have not changed your meaning. I added the sentence about "player agency" because that is what you are talking about. Thank you for your answer, and Happy Gaming! | |
Oct 12, 2016 at 13:17 | history | edited | KorvinStarmast | CC BY-SA 3.0 |
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Oct 12, 2016 at 13:05 | review | First posts | |||
Oct 12, 2016 at 13:18 | |||||
Oct 12, 2016 at 13:04 | history | answered | Elgagard | CC BY-SA 3.0 |