Timeline for How can I reduce the difficulty of Storm King's Thunder without making the fights too easy?
Current License: CC BY-SA 3.0
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Oct 18, 2016 at 12:44 | comment | added | John Grabanski | Exactly, and as Imaginary said in his answer, I would include "Running away" as in the category of "Train the Players", D&D is built to lean toward fighting, but non-combat, even to the point of pacifism can work. | |
Oct 17, 2016 at 21:12 | comment | added | MikeP | RE: "Train the Players": This is important. A small group of experienced players will fare much better than a larger group of less experienced players. | |
Oct 17, 2016 at 15:23 | history | edited | Derek Stucki | CC BY-SA 3.0 |
Punctuation and spelling
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Oct 17, 2016 at 15:16 | history | edited | John Grabanski | CC BY-SA 3.0 |
added "talk to your players" forgot to include it
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Oct 17, 2016 at 15:08 | history | answered | John Grabanski | CC BY-SA 3.0 |