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About a year and a half ago there was a thread on EN World about Analysis of "Typical" Magic Item Distribution, looking at the treasure generation tables in the DMG.

The rough result is as follows (numbers are per-character):

\begin{array}{ll} \rlap{\textbf{Consumable Items}} \\ \textbf{Level} & \textbf{Every Level} \\ \hline \text{1-5} & \text{1 common} \\ \text{6-10} & \text{1 uncommon} \\ \text{11-15} & \text{1 rare} \\ \text{16-19} & \text{1 very rare} \\ \text{20} & \text{1 legendary} \\ \end{array}

Consumable Items

\begin{array}{ll} \rlap{\textbf{Permanent Items}} \\ \textbf{Level} & \textbf{During this range} \\ \hline \text{1-4} & \text{1st uncommon} \\ \text{5-7} & \text{2nd uncommon} \\ \text{8-10} & \text{1st rare} \\ \text{11-13} & \text{2nd rare} \\ \text{14-16} & \text{1st very rare} \\ \text{17-19} & \text{1st legendary} \\ \end{array}

LevelEvery Level
1-51 common
6-101 uncommon
11-151 rare
16-191 very rare
201 legendary

Permanent Items

LevelDuring this range
1-41st uncommon
5-72nd uncommon
8-101st rare
11-132nd rare
14-161st very rare
17-191st legendary

About a year and a half ago there was a thread on EN World about Analysis of "Typical" Magic Item Distribution, looking at the treasure generation tables in the DMG.

The rough result is as follows (numbers are per-character):

\begin{array}{ll} \rlap{\textbf{Consumable Items}} \\ \textbf{Level} & \textbf{Every Level} \\ \hline \text{1-5} & \text{1 common} \\ \text{6-10} & \text{1 uncommon} \\ \text{11-15} & \text{1 rare} \\ \text{16-19} & \text{1 very rare} \\ \text{20} & \text{1 legendary} \\ \end{array}

\begin{array}{ll} \rlap{\textbf{Permanent Items}} \\ \textbf{Level} & \textbf{During this range} \\ \hline \text{1-4} & \text{1st uncommon} \\ \text{5-7} & \text{2nd uncommon} \\ \text{8-10} & \text{1st rare} \\ \text{11-13} & \text{2nd rare} \\ \text{14-16} & \text{1st very rare} \\ \text{17-19} & \text{1st legendary} \\ \end{array}

About a year and a half ago there was a thread on EN World about Analysis of "Typical" Magic Item Distribution, looking at the treasure generation tables in the DMG.

The rough result is as follows (numbers are per-character):

Consumable Items

LevelEvery Level
1-51 common
6-101 uncommon
11-151 rare
16-191 very rare
201 legendary

Permanent Items

LevelDuring this range
1-41st uncommon
5-72nd uncommon
8-101st rare
11-132nd rare
14-161st very rare
17-191st legendary
fixed formatting
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V2Blast
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About a year and a half ago there was a thread on EN World about Analysis of "Typical" Magic Item Distribution, looking at the treasure generation tables in the DMG.

The rough result is as follows (numbers are per-character).:

Consumable Items

Level   Every Level 
1-5     1 common 
6-10    1 uncommon 
11-15   1 rare 
16-19   1 very rare 
20      1 legendary 

Permanent Items

\begin{array}{ll} \rlap{\textbf{Consumable Items}} \\ \textbf{Level} & \textbf{Every Level} \\ \hline \text{1-5} & \text{1 common} \\ \text{6-10} & \text{1 uncommon} \\ \text{11-15} & \text{1 rare} \\ \text{16-19} & \text{1 very rare} \\ \text{20} & \text{1 legendary} \\ \end{array}

Level   During this range 
1-4     1st uncommon 
5-7     2nd uncommon 
8-10    1st rare 
11-13   2nd rare 
14-16   1st very rare 
17-19   1st legendary 

\begin{array}{ll} \rlap{\textbf{Permanent Items}} \\ \textbf{Level} & \textbf{During this range} \\ \hline \text{1-4} & \text{1st uncommon} \\ \text{5-7} & \text{2nd uncommon} \\ \text{8-10} & \text{1st rare} \\ \text{11-13} & \text{2nd rare} \\ \text{14-16} & \text{1st very rare} \\ \text{17-19} & \text{1st legendary} \\ \end{array}

About a year and a half ago there was a thread on EN World about Analysis of "Typical" Magic Item Distribution, looking at the treasure generation tables in the DMG.

The rough result is as follows (numbers are per-character).

Consumable Items

Level   Every Level 
1-5     1 common 
6-10    1 uncommon 
11-15   1 rare 
16-19   1 very rare 
20      1 legendary 

Permanent Items

Level   During this range 
1-4     1st uncommon 
5-7     2nd uncommon 
8-10    1st rare 
11-13   2nd rare 
14-16   1st very rare 
17-19   1st legendary 

About a year and a half ago there was a thread on EN World about Analysis of "Typical" Magic Item Distribution, looking at the treasure generation tables in the DMG.

The rough result is as follows (numbers are per-character):

\begin{array}{ll} \rlap{\textbf{Consumable Items}} \\ \textbf{Level} & \textbf{Every Level} \\ \hline \text{1-5} & \text{1 common} \\ \text{6-10} & \text{1 uncommon} \\ \text{11-15} & \text{1 rare} \\ \text{16-19} & \text{1 very rare} \\ \text{20} & \text{1 legendary} \\ \end{array}

\begin{array}{ll} \rlap{\textbf{Permanent Items}} \\ \textbf{Level} & \textbf{During this range} \\ \hline \text{1-4} & \text{1st uncommon} \\ \text{5-7} & \text{2nd uncommon} \\ \text{8-10} & \text{1st rare} \\ \text{11-13} & \text{2nd rare} \\ \text{14-16} & \text{1st very rare} \\ \text{17-19} & \text{1st legendary} \\ \end{array}

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Speeling mistak
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Greenstone Walker
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About a year and a half ago there was a thread on EN World about Analysis of "Typical" Magic Item Distribution, looking at the trasuretreasure generation tables in the DMG.

The rough result is as follows (numbers are per-character).

Consumable Items

Level   Every Level 
1-5     1 common 
6-10    1 uncommon 
11-15   1 rare 
16-19   1 very rare 
20      1 legendary 

Permanent Items

Level   During this range 
1-4     1st uncommon 
5-7     2nd uncommon 
8-10    1st rare 
11-13   2nd rare 
14-16   1st very rare 
17-19   1st legendary 

About a year and a half ago there was a thread on EN World about Analysis of "Typical" Magic Item Distribution, looking at the trasure generation tables in the DMG.

The rough result is as follows (numbers are per-character).

Consumable Items

Level   Every Level 
1-5     1 common 
6-10    1 uncommon 
11-15   1 rare 
16-19   1 very rare 
20      1 legendary 

Permanent Items

Level   During this range 
1-4     1st uncommon 
5-7     2nd uncommon 
8-10    1st rare 
11-13   2nd rare 
14-16   1st very rare 
17-19   1st legendary 

About a year and a half ago there was a thread on EN World about Analysis of "Typical" Magic Item Distribution, looking at the treasure generation tables in the DMG.

The rough result is as follows (numbers are per-character).

Consumable Items

Level   Every Level 
1-5     1 common 
6-10    1 uncommon 
11-15   1 rare 
16-19   1 very rare 
20      1 legendary 

Permanent Items

Level   During this range 
1-4     1st uncommon 
5-7     2nd uncommon 
8-10    1st rare 
11-13   2nd rare 
14-16   1st very rare 
17-19   1st legendary 
Added link to enworld thread
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Greenstone Walker
  • 23.4k
  • 5
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  • 92
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Source Link
Greenstone Walker
  • 23.4k
  • 5
  • 60
  • 92
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