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add the most important part (left as a comment): commentary from experience on how well it works!
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SevenSidedDie
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We tested the following as an experiment, but not extensively because we decided it wasn't worth it. Still, it worked, so I offer it for people who would think that this could be fun enough to work into the regular flow.


Imagine how it might affect verbal components of spellcasting. I imagine that losing precision when invoking the magic words would possibly cause the spell to fail, or be cast as something else (unintended consequences). Try Disadvantage.

All that coughing and sniffling can't possibly be good for stealth. You can somewhat control it, but when you get down to attempting something you are more likely to fail -- Disadvantage.

If a Perception check involves the sense of smell (exe.g., the wafting odorsodor of a goblin squad wafting down a corridor), then you can also try Disadvantage.

You could also reduce the number of hit points and spells recovered when resting, sort of like how you don't feel up to par when you wake up with a cold.

Imagine how it might affect verbal components of spellcasting. I imagine that losing precision when invoking the magic words would possibly cause the spell to fail, or be cast as something else (unintended consequences). Try Disadvantage.

All that coughing and sniffling can't possibly be good for stealth. You can somewhat control it, but when you get down to attempting something you are more likely to fail -- Disadvantage.

If a Perception check involves the sense of smell (ex. the wafting odors of a goblin squad down a corridor), then you can also try Disadvantage.

You could also reduce the number of hit points and spells recovered when resting, sort of like how you don't feel up to par when you wake up with a cold.

We tested the following as an experiment, but not extensively because we decided it wasn't worth it. Still, it worked, so I offer it for people who would think that this could be fun enough to work into the regular flow.


Imagine how it might affect verbal components of spellcasting. I imagine that losing precision when invoking the magic words would possibly cause the spell to fail, or be cast as something else (unintended consequences). Try Disadvantage.

All that coughing and sniffling can't possibly be good for stealth. You can somewhat control it, but when you get down to attempting something you are more likely to fail Disadvantage.

If a Perception check involves the sense of smell (e.g., the odor of a goblin squad wafting down a corridor), then you can also try Disadvantage.

You could also reduce the number of hit points and spells recovered when resting, sort of like how you don't feel up to par when you wake up with a cold.

Reflected comment on using Disadvantage system instead of static modifiers.
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LiveMynd
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Imagine how it might affect verbal components of spellcasting. I imagine that losing precision when invoking the magic words would possibly cause the spell to fail, or be cast as something else (unintended consequences). Maybe a -1 penalty for spells with verbal components?Try Disadvantage.

All that coughing and sniffling can't possibly be good for stealth. You can somewhat control it, but when you get down to attempting something you are more likely to fail -1 penalty there- Disadvantage.

If a Perception check involves the sense of smell (ex. the wafting odors of a goblin squad down a corridor), then you can also try applying a -1 penaltyDisadvantage.

You could also reduce the number of hit points and spells recovered when resting, sort of like how you don't feel up to par when you wake up with a cold.

Imagine how it might affect verbal components of spellcasting. I imagine that losing precision when invoking the magic words would possibly cause the spell to fail, or be cast as something else (unintended consequences). Maybe a -1 penalty for spells with verbal components?

All that coughing and sniffling can't possibly be good for stealth. -1 penalty there.

If a Perception check involves the sense of smell (ex. the wafting odors of a goblin squad down a corridor), then you can also try applying a -1 penalty.

You could also reduce the number of hit points and spells recovered when resting, sort of like how you don't feel up to par when you wake up with a cold.

Imagine how it might affect verbal components of spellcasting. I imagine that losing precision when invoking the magic words would possibly cause the spell to fail, or be cast as something else (unintended consequences). Try Disadvantage.

All that coughing and sniffling can't possibly be good for stealth. You can somewhat control it, but when you get down to attempting something you are more likely to fail -- Disadvantage.

If a Perception check involves the sense of smell (ex. the wafting odors of a goblin squad down a corridor), then you can also try Disadvantage.

You could also reduce the number of hit points and spells recovered when resting, sort of like how you don't feel up to par when you wake up with a cold.

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LiveMynd
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Imagine how it might affect verbal components of spellcasting. I imagine that losing precision when invoking the magic words would possibly cause the spell to fail, or be cast as something else (unintended consequences). Maybe a -1 penalty for spells with verbal components?

All that coughing and sniffling can't possibly be good for stealth. -1 penalty there.

If a Perception check involves the sense of smell (ex. the wafting odors of a goblin squad down a corridor), then you can also try applying a -1 penalty.

You could also reduce the number of hit points and spells recovered when resting, sort of like how you don't feel up to par when you wake up with a cold.