Timeline for Magic Item Creation and round usages rules instead of duration
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Dec 26, 2016 at 22:20 | comment | added | ShadowKras | Because they werent created using the command-word activation, and they have a limited duration instead of being continuous and costing 60,000 gp. | |
Dec 26, 2016 at 22:13 | comment | added | Fering | The boots however are specifically a free action | |
Dec 26, 2016 at 19:26 | comment | added | ShadowKras | Standard or not will depend on the type used, use-activated means you have simply to use the item (swing a sword, block with a shield, walk with shoes, etc), while command-word activation requires a standard action and an audible command. Items with command word are 10% cheaper than those without. (2,000 vs 1,800 gp). | |
Dec 26, 2016 at 19:01 | comment | added | Fering | Normally activating a magic item is a standard action, so having it as a quick action, and dividing the usage into the rounds you need is very convenient. | |
Dec 26, 2016 at 16:42 | history | edited | Hey I Can Chan | CC BY-SA 3.0 |
I really only wanted to change quick to quirk.
|
Dec 26, 2016 at 13:56 | history | edited | ShadowKras | CC BY-SA 3.0 |
added 560 characters in body
|
Dec 26, 2016 at 13:49 | history | edited | ShadowKras | CC BY-SA 3.0 |
added 560 characters in body
|
Dec 26, 2016 at 13:28 | history | answered | ShadowKras | CC BY-SA 3.0 |