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Aug 23, 2011 at 15:35 vote accept wax eagle
Aug 9, 2011 at 18:58 comment added jprete @Simon: This answer seems the more likely of the two. In that case, you could tag the bonus damage from Quickhit Bracers onto the offhand attack, since it is done second and that is the only hit they can attach to, and maximize the extra dice if the second hit crits.
Aug 9, 2011 at 1:14 comment added Simon Withers I also observe, that in rpg.stackexchange.com/questions/5705/… I may be implicitly disagreeing with my answer here :/
Aug 9, 2011 at 1:11 history edited Simon Withers CC BY-SA 3.0
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Aug 9, 2011 at 1:10 comment added Simon Withers @jprete - yes, that is an excellent summarization - I'll update my answer to include it
Aug 8, 2011 at 20:53 comment added jprete So it seems like the procedure here is something like the following: figure out what the damage roll would be without a critical hit, considering all effects; maximize that; and then go ahead and add bonus effects that only trigger on a crit, without maximizing them.
Aug 8, 2011 at 19:10 comment added wax eagle @okeefe - because the damage from both Hunter's Quarry and Sneak Attack are optional (they can be foregone if you want to) they could also be seen as No Action powers similar to the exe assassin's power here
Aug 8, 2011 at 18:55 comment added okeefe The damage from Hunter's Quarry isn't an action, unlike this power. (Designating a Quarry is, of course.)
Aug 8, 2011 at 18:38 comment added Simon Withers And the implication is that powers like a Half Orc's Ferocious Assault also are maxed on a crit
Aug 8, 2011 at 18:36 history answered Simon Withers CC BY-SA 3.0