Timeline for Is the extra damage from Assassin's Strike maximized on a critical?
Current License: CC BY-SA 3.0
10 events
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Aug 23, 2011 at 15:35 | vote | accept | wax eagle | ||
Aug 9, 2011 at 18:58 | comment | added | jprete | @Simon: This answer seems the more likely of the two. In that case, you could tag the bonus damage from Quickhit Bracers onto the offhand attack, since it is done second and that is the only hit they can attach to, and maximize the extra dice if the second hit crits. | |
Aug 9, 2011 at 1:14 | comment | added | Simon Withers | I also observe, that in rpg.stackexchange.com/questions/5705/… I may be implicitly disagreeing with my answer here :/ | |
Aug 9, 2011 at 1:11 | history | edited | Simon Withers | CC BY-SA 3.0 |
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Aug 9, 2011 at 1:10 | comment | added | Simon Withers | @jprete - yes, that is an excellent summarization - I'll update my answer to include it | |
Aug 8, 2011 at 20:53 | comment | added | jprete | So it seems like the procedure here is something like the following: figure out what the damage roll would be without a critical hit, considering all effects; maximize that; and then go ahead and add bonus effects that only trigger on a crit, without maximizing them. | |
Aug 8, 2011 at 19:10 | comment | added | wax eagle | @okeefe - because the damage from both Hunter's Quarry and Sneak Attack are optional (they can be foregone if you want to) they could also be seen as No Action powers similar to the exe assassin's power here | |
Aug 8, 2011 at 18:55 | comment | added | okeefe | The damage from Hunter's Quarry isn't an action, unlike this power. (Designating a Quarry is, of course.) | |
Aug 8, 2011 at 18:38 | comment | added | Simon Withers | And the implication is that powers like a Half Orc's Ferocious Assault also are maxed on a crit | |
Aug 8, 2011 at 18:36 | history | answered | Simon Withers | CC BY-SA 3.0 |