Timeline for What's a good defense against silence?
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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Aug 31, 2012 at 17:58 | comment | added | starwed | Silence spells don't work the way you described. Silence prevents sound within it's area of effect, and there is no save against that. If it targets a point in space, there is no save at all, but anyone can move out of the area of effect. If it targets a creature, they (and only they) get a save; if they fail the silence follows them. | |
Aug 14, 2011 at 21:56 | comment | added | SevenSidedDie | Holding and pointing is necessary, but not sufficient. Those are additional restrictions on wands beyond their status as Spell Trigger Items, not a replacement for the spell trigger rules. | |
Aug 12, 2011 at 3:13 | comment | added | Gawdin | According to this entry, it doesn't specify a command word has to be used and implies use activation d20srd.org/srd/magicItems/wands.htm To activate a wand, a character must hold it in hand (or whatever passes for a hand, for nonhumanoid creatures) and point it in the general direction of the target or area. A wand may be used while grappling or while swallowed whole. | |
Aug 11, 2011 at 15:00 | comment | added | SevenSidedDie | Wands are spell trigger items. This means they need a spoken word to activate, though in theory a DM could create a wand that is an exception of course. See d20srd.org/srd/magicItems/magicItemBasics.htm#spellTrigger | |
Aug 11, 2011 at 14:48 | comment | added | Cthos | Silent spell metamagic rod would also do the trick. | |
Aug 11, 2011 at 14:39 | history | answered | Gawdin | CC BY-SA 3.0 |