Several reasons:
- It's good flavor. Sure, we could just numerically simulate the game and drop all the flavor, but that's no fun.
- PCs can get the condition from some powers as well, so it's not as though it's constant for a given creature.
- Doubling HP and selectively doubling damage means that 50 damage on this particular monster is no longer on the same scale as 50 to the others.
EDIT:
- Insubstantial monsters, if they had double hit points, would need double effect from damage resistance, damage vulnerability (possibly), temporary hit points, and healing.
- PCs have effects that grant them normal damage against insubstantial creatures; it would be extremely painful to write these out as a list. That's why we have keywords.