Timeline for How do I allow player agency in situations with predetermined outcomes?
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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S Jun 9, 2012 at 12:09 | history | suggested | Tommi | CC BY-SA 3.0 |
mostly spelling
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Jun 9, 2012 at 7:41 | review | Suggested edits | |||
S Jun 9, 2012 at 12:09 | |||||
Aug 19, 2011 at 15:01 | comment | added | DForck42 | @dpatchery, i actually kind of like AceCalhoon's suggestion. Have the event/trial happening but things keep happening that trip up the players trying to save him. | |
Aug 19, 2011 at 14:59 | comment | added | wax eagle | the adventure is in the how not the what. | |
Aug 19, 2011 at 14:57 | comment | added | Adriano Varoli Piazza | I disagree with @DFork42. For example, while the end result of "How I met your mother" is set and known (I'd hazard that he meets his kid's mother), the story is not exactly known, and is in fact the interesting part. | |
Aug 19, 2011 at 14:56 | comment | added | dpatchery | As a player, is there anything that would make it fun and/or engaging to participate in a situation even though the outcome is predetermined? What if you didn't know it was predetermined? | |
Aug 19, 2011 at 14:38 | history | answered | DForck42 | CC BY-SA 3.0 |